Software Inc.

Software Inc.

StartOptions v2.1.0 [Alpha 10.8+]
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Dna  [udvikler] 10. okt. 2018 kl. 7:58
Suggestions
Post your feedback and suggestions here.
< >
Viser 1-3 af 3 kommentarer
Coredumping  [udvikler] 10. okt. 2018 kl. 18:24 
Found a workaround for the initially selected difficulty issue:

private IEnumerator ChangeStartSettings() { yield return new WaitForEndOfFrame(); var combo = WindowManager.FindElementPath("MainPanel/DiffCombobox").GetComponent<GUICombobox>(); combo.Selected = 3; } private void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (scene.name.Equals("Customization")) { StartCoroutine(ChangeStartSettings()); } }

It waits for when the new game screen is loaded, then waits a frame and updates the difficulty combobox selection. Then you just need to add the OnLevelFinishedLoading callback to the SceneManager.sceneLoaded event handler based on whether the mod is active.
Sidst redigeret af Coredumping; 10. okt. 2018 kl. 18:26
Dna  [udvikler] 10. okt. 2018 kl. 23:59 
Good point. I even looked at how you did input box for floors mod and it did not occur to me that I can do the same for initially selected difficulty ☹
gepard28 17. okt. 2018 kl. 13:48 
Any chance the hire can be more similar your self in skills addon in the mod?
The hire are so expentive, that you normally think they are not worth having.
What i mean are that they got skills, in all as base at least 1-5% turn off on or steps.
That will make the foes not bad as all most useless.
< >
Viser 1-3 af 3 kommentarer
Per side: 1530 50