Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
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fenbka 2018 年 9 月 30 日 上午 10:01
Suggestions
Smaller suggestions are recommended
Remember that Source Engine has limits
最后由 fenbka 编辑于; 2019 年 10 月 1 日 上午 3:52
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正在显示第 1 - 15 条,共 248 条留言
n4p⚸ 2018 年 9 月 30 日 上午 10:11 
Molotovs
glorpshit 2018 年 9 月 30 日 上午 10:18 
Smoke
Mardröm 2018 年 9 月 30 日 上午 10:26 
wire igniters and the context menu ignite working w/ this would be fancy
Cosmo 2018 年 9 月 30 日 下午 12:26 
Realistic glowing embers and smoke please
`Herr Kvarkar` 2018 年 9 月 30 日 下午 12:44 
a way to incorporate darkrp fire fighter job
Im on controller 2018 年 9 月 30 日 下午 4:04 
WEAPONS MORE WEAPONS MAN!!!
racedriver117 2018 年 9 月 30 日 下午 5:31 
Recreate the resist ending from Far Cry 5 when you try to get to ducth bunker! https://www.youtube.com/watch?v=s8153p25TbA
最后由 racedriver117 编辑于; 2018 年 10 月 1 日 上午 11:09
2018 年 9 月 30 日 下午 5:58 
How about a way for fire spread up and will spread even more on burnable surfaces like wood.
ReboiVista 2018 年 9 月 30 日 下午 9:35 
He could make a vExplosion
2018 年 10 月 1 日 上午 3:26 
Is it possible to add vwater? The water can be splashed around in and it will actually show it being splashed and will create a wave depending on the size of the prop and it's speed.

How about veuphoria? The ragdoll will have some form of edge detection and if it touches and edge it will grab on and try to climb up.
TROFY-KSA 2018 年 10 月 1 日 上午 4:55 
can work with hbombs
TROFY-KSA 2018 年 10 月 1 日 上午 4:57 
can work with gdisasters firenados
最后由 TROFY-KSA 编辑于; 2018 年 10 月 1 日 上午 4:57
Destruction 2018 年 10 月 1 日 上午 7:44 
Molotov, works like this:
Explosion does a quarter as much damage of a grenade's explosion
Explosion is half as big as grenade's explosion
Explosion sends out twelve bits of burning debris, much better than the grenade's zero
Entire explosion area is coated in fire, any that would be spawning underground is spawned inside the explosion's center and flies slightly out of the explosion
Explodes after thirty seconds (Long grenade fuse you got there buddy)
Explodes on touch (Oh... no wonder you got a long grenade fuse.)





Now for replying:

引用自 Θ_Θ
How about a way for fire spread up and will spread even more on burnable surfaces like wood.
He did that already.

引用自 TROFY-KSA
can work with gdisasters firenados
Good idea.

引用自 Cerega...
Disabling damage for specific entities (players, NPCs, props, brush entities and etc.)
Damage to NPCs like helicopter, gunship, dropship, strider
Agreed.

引用自 Cerega...
Remake of this gas can: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=116690393
YESSSSSSSSSS

引用自 ReBoi64
He could make a vExplosion
Nice idea. Explosion that actually takes time to happen and sends out shrapnel possibly?
最后由 Destruction 编辑于; 2018 年 10 月 1 日 上午 7:47
Luscious Lasagna 2018 年 10 月 1 日 上午 11:27 
I suggest that a simple, custom particle replacement for the default HL2 flames should be added to this mod in a future update. It should at least fix the visual inconsistencies that occur when playing around with maps and weapons that use the default HL2 fire particles.
Pazzhy 2018 年 10 月 1 日 下午 4:00 
1: Make the damage better. Like a "Heat" radius that damages you.
2: make it so barrels catch of fire then explode after being shot like normal
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