Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
How about veuphoria? The ragdoll will have some form of edge detection and if it touches and edge it will grab on and try to climb up.
Explosion does a quarter as much damage of a grenade's explosion
Explosion is half as big as grenade's explosion
Explosion sends out twelve bits of burning debris, much better than the grenade's zero
Entire explosion area is coated in fire, any that would be spawning underground is spawned inside the explosion's center and flies slightly out of the explosion
Explodes after thirty seconds (Long grenade fuse you got there buddy)
Explodes on touch (Oh... no wonder you got a long grenade fuse.)
Now for replying:
He did that already.
Good idea.
Agreed.
YESSSSSSSSSS
Nice idea. Explosion that actually takes time to happen and sends out shrapnel possibly?
2: make it so barrels catch of fire then explode after being shot like normal