Space Engineers

Space Engineers

Modular Encounters Systems
Kabables 2021 年 9 月 29 日 下午 10:47
Session crashes after 5 minutes
no other mods using MES are used in my tests and after testing each and every mod MES seems to be causing the issue.

I have the log saved im just unsure what part to upload or if i should just copy paste the whole thing. any help would be appreciated
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FiddlemeDiddle 2021 年 9 月 29 日 下午 11:04 
I have the same problem.
Meridius_IX / Lucas  [开发者] 2021 年 9 月 30 日 上午 6:07 
I would need the entire log
Kabables 2021 年 9 月 30 日 上午 6:33 
I’ll send it at lunch
Kabables 2021 年 9 月 30 日 上午 9:48 
hopefully this helps.


Warning: Missing definition MyObjectBuilder_DemoComponentDefintion/Default

followed by Error: cannot load MWM track Models\Characters\animations\weapon_lean_down.mwm.
Models\Characters\animations\weapon_lean_up.mwm.

full log below

https://drive.google.com/file/d/1PkDe54-xPqWbQiErLLmjA5hIZ4JesNEI/view?usp=sharing

最后由 Kabables 编辑于; 2021 年 9 月 30 日 上午 9:49
Spaceman Spiff 2021 年 9 月 30 日 上午 9:57 
Same problem here. I removed all NPC mods and it crashes after a few minutes with only MES running. Here's the log:

https://drive.google.com/file/d/1VSIRaS-AmB9ut1BVogfVe6nHtwTuVRwL/view?usp=sharing

UPDATE: I started a new survival game, rather than load an older game, and I haven't had a problem. I suspect tweaks to the base game are causing the problem. The only thing that's annoying is the periodic lag that occurs (single-player mode). It happened before this last update, so I'm not sure why. I'll do more experimenting.
最后由 Spaceman Spiff 编辑于; 2021 年 9 月 30 日 下午 8:28
Kabables 2021 年 9 月 30 日 上午 10:32 
It was working for me recently I have a server with a friend going but when I created a new world and loaded up my normal mod list after about 5 minutes the game crashes every time when using the mod
Kabables 2021 年 10 月 1 日 上午 8:42 
He put out an update last night and that fixed all the issues for me, your still having issues?
Therizinosaurus 2022 年 1 月 10 日 上午 5:28 
still crashes for me after MES Spawner / CleanUp
Therizinosaurus 2022 年 1 月 10 日 上午 5:38 
https://pastebin.com/wYGgyg1e

last part of log
i dont really know where to find something in there
maybe someone can help me? thx
.Rhah. 2022 年 1 月 15 日 下午 3:38 
引用自 Garen
still crashes for me after MES Spawner / CleanUp
Same. Cleanup shows up in console, server pauses and "connection error" appears on screen in game. Never recovers after that. Also causes the server to hang, preventing a clean stop.
CoreDump 2022 年 1 月 20 日 上午 6:21 
Im having a simmilar issue.

01:02:29.5013 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at ModularEncountersSystems.World.NpcData.ProcessSecondaryAttributes()
at ModularEncountersSystems.World.NpcData.<ProcessPrimaryAttributes>b__52_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at ModularEncountersSystems.World.NpcData.ProcessSecondaryAttributes()
at ModularEncountersSystems.World.NpcData.<ProcessPrimaryAttributes>b__52_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
01:02:29.5013 [INFO] Initializer: Generating minidump at D:\TCAFiles\Users\RuiP\2457243\Minidump.dmp
01:02:29.5013 [ERROR] Initializer: Keen broke the minidump, sorry.
LustyLizard 2022 年 2 月 10 日 下午 3:58 
Not sure why this is happening, but for me the issue is still there. The game will start lagging randomly, desyncing eventually. The ships from MES, i.E. "Air Traffic" start spinning in midair and dropping to the ground
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