Space Engineers

Space Engineers

Modular Encounters Systems
SurprisingEdge 2019 年 8 月 12 日 下午 10:04
[Suggestion] Antenna range
I've noticed that simple having an antenna turned on, even if the range is turned _way_ down, is enough for the "So and so has detected a signal and is investigating" spawns.

I'd really love a flag to make that honor antenna distances. This would allow for using short-distance remotes, without calling NPCs, but would make long-distance remotes risky still. Even better would be a multiplication factor instead of a flag. "1" would be what I just described, "999999" would be basically the current behavior. "2" would mean NPCs could detect the antenna from 2x the distance the antenna is configured for.

Is this mod on github or anything? If so, I'd like to try to submit a PR. If not... consider it a suggestion. :)
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Meridius_IX / Lucas  [开发者] 2019 年 8 月 13 日 上午 5:41 
Might be something I think of down the road, but for now I've got my hands full getting ready for the economy update.
SurprisingEdge 2019 年 8 月 13 日 上午 10:06 
Is the code available anywhere to send a PR, or do you not make it available? I'd be happy to attempt the change and submit a PR, but if you wouldn't have bandwidth to even review it, I totally understand.
Meridius_IX / Lucas  [开发者] 2019 年 8 月 16 日 上午 11:40 
Yeah, hands have been full in general with stuff - I don't have the code available on GitHub or anywhere like that, but it's still something I'd likely eventually add (also because I plan to tackle the pirate antenna spawner functionality in this mod some day)
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