Space Engineers

Space Engineers

Modular Encounters Systems
Server restarts on despawning of npc's
Getting the following. Server sim speed fine.

2019-07-31 17:53:50.449 - Thread: 6 -> Modular Encounters Spawner: NPC Planetary Installation "Moskito" Light Pirate Scout Has Been Despawned.
2019-07-31 17:53:50.449 - Thread: 6 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): "Moskito" Light Pirate Scout / 113700390454366143 /// [NPC Owner: SPRT/144115188075855894] ///
2019-07-31 17:53:50.449 - Thread: 6 -> Modular Encounters Spawner: Despawning Grid : "Moskito" Light Pirate Scout / 113700390454366143
2019-07-31 17:54:48.402 - Thread: 26 -> Server is not responding or running with slow simulation speed and will be closed.
2019-07-31 17:54:48.402 - Thread: 26 -> Exception occured: System.TimeoutException: Server was not responding or running with slow simulation speed.
at VRage.Dedicated.MyServerWatcher.WatchOverServer(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
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14 yorumdan 1 ile 14 arası gösteriliyor
I need the following additional details:

- What Mod ("Moskito" Light Pirate Scout) is from
- Mod List
- Server Host, if any
- Using Torch?
I'm not sure what mod that ship is from. Thought it was from the MES mod???
Mod list is https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1814238702
Server host is my own server.
No i am not using torch.
Meridius_IX / Lucas  [geliştirici] 31 Tem 2019 @ 12:46 
I pushed an update today, let me know if it happens again.
Have not had another crash, I'll keep an eye on it and see how it goes. Thanks.
I am also having this problem. Log Below

2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/EEV 01 Planetary Lander Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/Old Drone Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/Section-F Debris Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/Navigational Beacon Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:59.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-11-08 13:44:59.222 - Thread: 1 -> STATISTICS,1860.5166667,0.006919861,0.01953793,0.01051617,8.081469,12.46131,34.56006,19.41407,0.3745335,1,0,980.5293,3008.742,13901,9986099,36,0,0,0,0,0
2019-11-08 13:44:59.703 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter EEV 01 Planetary Lander Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): EEV 01 Planetary Lander / 84388521521283652 /// [NPC Owner: SPRT/144115188075855894] ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : EEV 01 Planetary Lander / 84388521521283652
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter Old Drone Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Old Drone / 83057596426404717 /// [NPC Owner: SPRT/144115188075855894] ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : Old Drone / 83057596426404717
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter Section-F Debris Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Section-F Debris / 90255545007081763 ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : Section-F Debris / 90255545007081763
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter Navigational Beacon Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Navigational Beacon / 86561354539648623 /// [NPC Owner: CIVL/144115188075855937] ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : Navigational Beacon / 86561354539648623
2019-11-08 13:45:35.275 - Thread: 27 -> Server is not responding or running with slow simulation speed and will be closed.
2019-11-08 13:45:35.278 - Thread: 27 -> Exception occured: System.TimeoutException: Server was not responding or running with slow simulation speed.
at VRage.Dedicated.MyServerWatcher.WatchOverServer(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2019-11-08 13:45:35.280 - Thread: 27 -> Showing message
2019-11-08 13:45:36.219 - Thread: 27 -> Log Closed

I'll need the following to look into it:

- Full Log
- Mod List
- Server Host, if any
- Using Torch?
Log can be submitted via pastebin, or you can drop it in the Modular Encounters Collection Discord server (link on the mod page)
I couldn't find anything in the mod list or log that was useful - the issue only seems to happen 'sometimes', and I don't know what the common denominator is (mod interaction, server quirk, etc)

Either way, I did some reworking of the Despawn System. You should update the mod on your server, if it hasn't automatically. Let me know if it continues to happen.
Sorry, I've got nothing else for this then. It's likely some bad interaction with either the server config or some of the other mods being used. There are a ton of other servers out there using this mod without issue, so I can't give ya a heads or tails on what could be causing it.
I am having some problems using this mod on my GTX hosted server. Whenever I spawn something from workshop MES is taking over it and eventually despawns it. Is there a way to prevent it? Not 100% sure but when someone built something from workshop BP (with projector) it also disappeared after some time. Result is that I had to remove it and now even vanilla cargo ships refuse to spawn - setting is being switched back to "false" when server starts (Torch).
MES does not despawn player owned grids. If this is happening anyway, please provide the game log - all grid ownership and despawn events are logged.
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