边缘世界 RimWorld

边缘世界 RimWorld

Door Mat
Mission001 2020 年 2 月 25 日 上午 8:11
English Translation Error
Dont get a Red Critical Error when adding this mod but get a yellow error about translation.

Translation data for language English has 1 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-687493248::Update_Patch1>(Root)
Verse.Root_Entry:Update()


Just trying to keep my game all yellow warning free and thought i would bring it up. Thanks for the great mod though.
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dracoix 🐉  [开发者] 2020 年 2 月 25 日 上午 8:19 
Any other info? It might be related to LT's old ArchitectSense translations from A17/B18
Mission001 2020 年 2 月 25 日 上午 8:23 
Debug log when i load up just with Door Mat installed
(I do get another yellow error but currently got a open bug report on the forums as its there when bootup of vanilla rimworld.


Command line arguments: -popupwindow
Verse.Log:Message(String, Boolean)
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

RimWorld 1.1.2552 rev605
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Mod DR_Royalty_DLC_Background_Patch dependency (Ludeon.RimWorld.Royalty) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies()
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Translation data for language English has 1 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Mission001 2020 年 2 月 25 日 上午 8:23 
Let us know if i can get you any other info, as im not sure where to look :P
dracoix 🐉  [开发者] 2020 年 2 月 25 日 上午 8:30 
Not much I can trace it to, wish it gave out which part of the English def and line it's referring to. Anyway you can dump the 'Generate translation report'?

"It's now possible to generate a translation report for the currently selected, non-English language. All you need to do is press the "Generate translation report" button in the main menu." - ison from Ludeon Forums
Mission001 2020 年 2 月 25 日 上午 8:33 
Translation report for English

========== General load errors (1) ==========
Error loading language from Q:\SteamLibrary\steamapps\workshop\content\294100\1505423207\Languages\English: dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (0) ==========

========== Backstories load errors (0) ==========

========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========

========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (0) =========
dracoix 🐉  [开发者] 2020 年 2 月 25 日 上午 8:34 
Yup, nothing to worry about it, ArchitectSense was a carry over for backward compatibility in the B19 port. I'll remove it when I change other things.
Mission001 2020 年 2 月 25 日 上午 8:36 
Awesome! Just thought id bring it up for all the OCD peeps out there wanting a clean rimworld load :P
Thanks for your time!
nhatanh0475 2020 年 8 月 13 日 上午 3:38 
6 months later. Still haven't do anything.
Draconicrose 2021 年 5 月 24 日 上午 7:50 
This error is unfortunately still in the mod. :(
Foxtrot 2021 年 8 月 23 日 下午 2:28 
Hello, other language translation not load so the mod always stay in english
CurtimusPrime92 2022 年 3 月 17 日 下午 8:29 
any update of figuring out this translation error, said you'll change it when you change other stuff... a year later and i guess you haven't changed this mod?
szmtex 2024 年 5 月 5 日 下午 1:49 
for guys who keep getting yellow error simply open mod folder go languages/english and delete entire folder ArchitectSense i did it and error disapered
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