边缘世界 RimWorld

边缘世界 RimWorld

Door Mat
375 条留言
baconizerfordays 10 月 15 日 上午 10:34 
Mod broken
Quartino 9 月 29 日 下午 3:58 
Any update on whether this mod is actually working or not?
Grinsekatze447 9 月 18 日 下午 12:44 
It really does not work. rooms get dirty but rug Doormat stays clean...
Darius Wolfe 8 月 23 日 下午 11:01 
Unfortunately I've got to chime in and say this isn't working for me. I even tried the other version; neither works. They stay clean while the floor just inside gets dirty.

The other mod does notably slow pawns down, but does not seem to affect the spread of dirt one bit.

Used to work a treat.
SpaceGhost 8 月 22 日 上午 10:39 
I gotta say, I don't see this catching a single bit of dirt. In fact, this remains completely clean while all my floors continue to get dirty.
CodeRen 8 月 18 日 下午 4:19 
this mod doesnt function at all and doesnt clean anything
PaxHistorica 8 月 13 日 下午 1:59 
this mod cured my terminal illness
NeinDao 8 月 12 日 上午 1:02 
Margera 8 月 4 日 上午 9:14 
Upd pls bro
Decomane 7 月 25 日 下午 5:05 
@Fiur same, translation report says:

Translation report for English

========== General load errors (1) ==========
Error loading language from (C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\1505423207\Languages\English, dracoix.doormat.r12a, C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\1505423207): dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (0) ==========

========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========

========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (0) =========
LiquidFoqs 7 月 23 日 上午 8:57 
To reitterate, This mod does not currently function. Door mats are not helping clean colonists feet.
Fiur 7 月 18 日 下午 12:28 
Got a Tranlation error from this mod:

Translation data for language English has 1 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()


If
Obisam 7 月 18 日 上午 7:49 
I confirm that the mod doesn't work. Mats don't seem to slow down colonists and clean filth at all.
tqm470 7 月 11 日 下午 12:02 
Thank you very much.
Ryuuoo/KT 7 月 8 日 上午 11:21 
I get:
General load errors (1)
Error loading language from (F:\SteamLibrary\steamapps\workshop\content\294100\
1505423207\Languages\English, dracoix.doormat.r12a,
F:\SteamLibrary\steamapps\workshop\content\294100\1505423207): dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
Takyon 4 月 26 日 下午 11:38 
Why cant i break/deconstruct doormats?
Apache 3 月 24 日 上午 4:03 
soo is this fixed?
kot 3 月 14 日 上午 8:34 
I've done some research comparing the two versions and it seems the mod is not responsible for the change. Instead pawns seem to drop filth much quicker now than they did in the past but develop filth more slowly.
Azara 2 月 10 日 下午 9:26 
Yeah, thank god it just ain't me who thinks that this used to work so well in the past. In the past, I don't seem to see a lot of filth using this in 1.3. Now I been seeing filth everywhere using this mod.
ProtoTypeRaavyn 2024 年 12 月 31 日 上午 9:33 
As someone that has used this mod for years there is definitely a difference in how they work now versus how they used to work.
BlueMond 2024 年 12 月 24 日 上午 10:00 
but yeah, I agree with honda in that it seemed like they worked different before. They used to keep my colony relatively clean and now it seems like they aren't really making a difference. Could just be that maybe I don't have anyone high enough priority on cleaning
BlueMond 2024 年 12 月 24 日 上午 9:58 
okay so I guess my confusion was just that the mat must clean pretty quick cus I have a lot of mats and not one has filth on it, which honestly make sense because if they weren't cleaning then I'd be seeing filth on them since it's everywhere else
Honda What 2024 年 12 月 24 日 上午 5:01 
I understand that they aren't magic. They just haven't been working like they used to. I used to put them at the entrance to every room and the rooms would stay completely clean except for the case of a bloody pawn or if animals get out of control but they worked flawlessly and now it seems like rather than the mats grabbing filth, it's like they don't allow filth.
dracoix 🐉  [作者] 2024 年 12 月 23 日 下午 1:34 
I can confirm it still works. Both my local version and steam version and on 1.5.

As a reminder, pawns will drop filth on mats, and the mats will slowly clean itself and adjacent cells (3x3 up to 5x5) around it, not entire rooms and not nearby pawns that don't walk on them. They do NOT prevent filth being dropped elsewhere. If a pawn has filth on them and they so happen to walk on the mat, they'll drop it on the mat and their filth will be cleared for the moment until they go get dirty by something else. Put them on the the side of beds, in doors, common choke points, etc.

The behavior of the mats always appearing 'clean' but the rest of the extended area appearing completely filthy by the common wildlife and also the animals is indeed by design, they are not magic.
dracoix 🐉  [作者] 2024 年 12 月 23 日 下午 1:11 
Alight I'll have another look real quick.
Honda What 2024 年 12 月 23 日 上午 10:53 
Hasn't been working for about a month or so for me
BlueMond 2024 年 12 月 22 日 下午 8:22 
Just to clarify it has worked in the past for me but hasn't been working since last time I played, which was still on 1.4 and now I'm on 1.5 and still appears to not be working
BlueMond 2024 年 12 月 22 日 下午 8:20 
The mats don't seem to be working on mine. I see a bunch of filth around the colony but not on the mats, ongoing for a lil while now
dracoix 🐉  [作者] 2024 年 10 月 7 日 下午 12:46 
Works on unstable build as well. Updated.

Pawn filth drops on mats.
Floor filth slowly cleans/disappears near mats.
dracoix 🐉  [作者] 2024 年 10 月 7 日 下午 12:32 
Confirmed working local without changes for 1.5. I'm not sure what issues you are all having. Pushing new just to be sure...
dracoix 🐉  [作者] 2024 年 10 月 7 日 下午 12:28 
Doing a prelim check to see the damage. My highest priority is just making sure the mod works as it was originally intended.
Evan 2024 年 10 月 7 日 上午 1:18 
There was sir, when you could this mod helps so much with cleaning
dracoix 🐉  [作者] 2024 年 10 月 7 日 上午 12:42 
Did I miss a major update? (Busy with school)
[GOAT]Lundendorff 2024 年 10 月 5 日 下午 2:09 
unfortunately doesnt work nowadays.. if anyone finds a mod that works or this mod is updated, please tag me <3
kittytoby15 2024 年 10 月 5 日 下午 12:46 
Does this work on animals like tamed cows?
Evan 2024 年 8 月 30 日 上午 9:39 
where is this mat? located ?
Kosh 2024 年 8 月 1 日 上午 9:26 
How to disable it:
1) Open "YOUR_STEAM_FOLDER_LOCATION\steamapps\workshop\content\294100\1505423207\v1.5\Defs\ThingDefs" folder
2) Open "Buildings_DoorMat.xml" in text editor
3) Find and remove (make a backup of this file before it)
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
</comps>
Protok 2024 年 8 月 1 日 上午 3:48 
Or just to add another one without quality trait, so we may choose which type to use.
Kosh 2024 年 8 月 1 日 上午 3:45 
Could you please add a config to disable quality?
Devsona 2024 年 7 月 4 日 上午 6:41 
@Mad: You can see if it works if more dirt accumulates on and around the mat. That's how the dirt is dropped by the pawns. It doesn't completely stop the pawns from making the insides dirty, but it should lower the chances.
⎝⧹Mad⧸⎠ 2024 年 6 月 19 日 下午 4:59 
Not working. Was made a test.
One big tonnel room with full Marble tile floor with roof and two exits (left and right) on every exit is Door mat.
Making Pawns run from left outsided Storage to right outsided Storage through the dirt and after that through the Door mat and back again.
And Pawns still makes dirt and filth on the floor inside the clean room even after stepped on the Door mat.

So mod doesn't work for now. Waiting for update or alternative.
or
Game mechanics making foots of the Pawns in filth even if Pawns just walk around and the covering of the floor doesn't have any matter. Random chance to get foots in filth or after some amount of time. idk.
Toonic 2024 年 5 月 20 日 下午 3:12 
Minor issue: Causes desync in Zetrith's Multiplayer mod.
Rumblevn 2024 年 5 月 8 日 下午 6:05 
@SlashHarken turn your doormat so it on the inside of the door block
Slash 2024 年 5 月 1 日 下午 2:09 
Raiders always light my doormats on fire 😭
Kadinu 2024 年 5 月 1 日 上午 3:49 
Would love if we had the option to turn off quality on the mats
MajorSchwifty 2024 年 4 月 29 日 下午 7:24 
@dracoix, there goes my hero
Nyarlathotep 2024 年 4 月 27 日 上午 5:55 
Thank you for the update!
ignis 2024 年 4 月 12 日 上午 11:12 
Filth can be dropped on adjacent cell, so if you put it in the door, some of it would be dropped inside. Outside seems to be the best option.
dracoix 🐉  [作者] 2024 年 4 月 12 日 上午 10:52 
If a pawn steps on the cell containing the doormat, it'll drop the filth. Place it before doors, after doors, in the door, whatever.
Doormats will randomly clean the immediate adjacent cells (3x3 or 3x4 with mat in the middle) slowly, and a little surrounding area beyond that extremely slowly.
SilvaBakAction 2024 年 4 月 12 日 上午 10:49 
Yeah i need an answer about optimal square placement too