全面战争:战锤2

全面战争:战锤2

Gates of Chaos (Updated)
Davi 2018 年 9 月 4 日 下午 7:56
This is very unbalanced.
I am on turn 40 and there are about 8 full stacks from the gates. They have alone killed whole kislev and are now moving onto the empire. They have about 7x the strength of me. I'm gonna have to disable this mod as it just brakes the game really.
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正在显示第 1 - 15 条,共 25 条留言
King Gwynsen 2018 年 9 月 6 日 上午 6:35 
@ELDER WOLF Did you try an other time ?
Erhes 2018 年 9 月 7 日 上午 5:23 
Hmm...you know what? I think this mod is for Ai, no for player. you subscribe to this mod only if you want to have a harder game against the chaos which without mods on the legendary level of difficulty is too easy. :steamfacepalm:
最后由 Erhes 编辑于; 2018 年 9 月 7 日 上午 5:27
Davi 2018 年 9 月 7 日 上午 11:58 
引用自 Nekrinius
Hmm...you know what? I think this mod is for Ai, no for player. you subscribe to this mod only if you want to have a harder game against the chaos which without mods on the legendary level of difficulty is too easy. :steamfacepalm:

Oh yea didnt think of that xd
DrunkFlamingo  [开发者] 2018 年 9 月 18 日 上午 10:04 
I'll see about lowering the spawn rate when the player is chaos.
Davi 2018 年 9 月 18 日 上午 10:14 
引用自 Drunk Flamingo
I'll see about lowering the spawn rate when the player is chaos.

Would it be possible to make it so when an enemy force enters the area there is like 20% chance for an army to spawn?
[WoDi] GerKaiNeknete 2018 年 9 月 19 日 上午 5:45 
Maybe 2 rounds after their spawn the armies lose units to infighting, unitl they finally crumble?
Metal Izanagi 2018 年 9 月 19 日 下午 5:33 
引用自 Christian Hall
Maybe 2 rounds after their spawn the armies lose units to infighting, unitl they finally crumble?

Something like that would actually be pretty neat. Perhaps a bit more than two turns, though. Maybe between three and five, depending on how far the army moves from the gate? Would make a lot of sense lore-wise as well. Without someone like Archaon or Sigvald leading them, a horde of Chaos Undivided inevitably succumbs to fighting amongst themselves over who gets to lead.
最后由 Metal Izanagi 编辑于; 2018 年 9 月 19 日 下午 5:33
Davi 2018 年 9 月 23 日 上午 10:33 
Is it possible to make razed cities by chaos uncolonizable? Or something to prevent ai from doing so? It doesn't make sense that anyone would be allowed to do that. Make them able to colonize once the corruption is gone or after a period of time like 10/25 turns. Is it at all possible?
Playing as chaos and it's frustrating.
Jeslis 2018 年 9 月 28 日 下午 3:58 
引用自 Drunk Flamingo
I'll see about lowering the spawn rate when the player is chaos.

Just curious, did this get implemented? Was about to start a new chaos game, and it was always infuriating how the enemy AI's will just loop around me and retake everything I raze unless my AI vassal isn't an idiot (LOL like that happens, ever.) But I don't want to be super OP either.
Ghoulish Overkill 2018 年 10 月 5 日 下午 5:49 
引用自 Metal Izanagi
引用自 Christian Hall
Maybe 2 rounds after their spawn the armies lose units to infighting, unitl they finally crumble?

Something like that would actually be pretty neat. Perhaps a bit more than two turns, though. Maybe between three and five, depending on how far the army moves from the gate? Would make a lot of sense lore-wise as well. Without someone like Archaon or Sigvald leading them, a horde of Chaos Undivided inevitably succumbs to fighting amongst themselves over who gets to lead.

I completely support this.
Chip 2018 年 10 月 10 日 下午 1:00 
引用自 Drunk Flamingo
I'll see about lowering the spawn rate when the player is chaos.
You could just lower the starting quality/number of units or make it so that when a army/horde does spawn it is its own faction. Ex. 4 hordes spawned. 4 factions. Some with traits that make them hate you, and others with traits that make them excessively loyal to your cause. I don't know if that is possible , but its a suggestion lol.

I have a favor to ask as well. Could you make one of these for beastmen and their herdstones? I never get to see an actual horde of beastmen in my campaigns.
最后由 Chip 编辑于; 2018 年 10 月 10 日 下午 1:09
Davi 2018 年 10 月 10 日 下午 1:31 
Best thing to do would be disable recruitment and construction for the armies that spawn. But i dunno if that's possible at all.
[WoDi] GerKaiNeknete 2018 年 10 月 10 日 下午 1:34 
Best thing to do would be disable recruitment and construction for the armies that spawn. But i dunno if that's possible at all.

Just set the Horde grow lvl to zero and give them a growth malus:)
No buildings, no units;)
最后由 [WoDi] GerKaiNeknete 编辑于; 2018 年 10 月 10 日 下午 1:34
Realhollow 2018 年 10 月 26 日 下午 5:04 
Is it possible to make razed cities by chaos uncolonizable? Or something to prevent ai from doing so? It doesn't make sense that anyone would be allowed to do that. Make them able to colonize once the corruption is gone or after a period of time like 10/25 turns. Is it at all possible?
Playing as chaos and it's frustrating.
id love a mod like that once its razed by chaos its tanited and useable anymore
[WoDi] GerKaiNeknete 2018 年 10 月 27 日 上午 2:39 
Create a new climate called "Chaos tainted" with significant debuffs like 100% build time(or +5 rounds for main buildings), public order -150 and replenishment disabled. With the AI unable to replenish, the normal chaos rebel armies triggered next round by that -150 public order should be able to wreck that same settlement again.
With the end of the End Times change it back to the normal Climate.
Donno however if its possible to create a new climate bruhh:detonate:
最后由 [WoDi] GerKaiNeknete 编辑于; 2018 年 10 月 27 日 上午 2:40
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