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Everyone Also needs the Mod: Don't ask about alliance and NAPs
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2633720510
Saddens me that it hasent been ported to Wh3.
But we made one observation: All armies have roughly the same (weak) setup: 1 lord, up to 10 chaos spawn, and forsaken. Sprinkled with a few chaos warriors and hounds. I wonder if this is by design, since these armies do not pose a challenge unless they actually swarm you (spawnchange >60% may do that...), or if my mod mix messes the armies up. Normal chaos armies have a good mix of all kinds of units. Unit caps were enabled during all games.
Use at your own risk
Now that I'm playing it again as Chaos, the chaos armies aren't spawning as a vassal. Did something break at some point, or is this likely a mod conflict?
When playing as Chaos, the armies that spawn from the portals instantly become your vassals.
This makes your campaign as Chaos really OP, I had a lot of fun with it :)
would they be neutral / hostile to the player using chaos too? or maybe they'd start
attacking the Empire factions too?
Thanks :)
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1527477447
Well, yes, it will. Oh, by Chaos Undivided, it will.
I'm at turn 80, and these Followers of Chaos (or whatever they called) are literally EVERYWHERE now. 18!!! armies spread all across the map, and nothing can stop them (at very hard campaign difficulty) since they have such good units in every army. Like, 7-8 elite god's chosen warriors (from SFO), 3 chaos spawns and chaos dragon – good luck AI fighting this.
They alone destroyed Kislev, Von Carteins, some orks, some norscans, and now on their way to south lands and Naggarond – and I'm really afraid for poor guy Malekith, and whoever else will meet them.
They stole all my abilities to raze cities for god's gifts – I have to play a race with them to get at least something.
Literally, I mean LITERALLY I don't have to do anything – they do all my job for me.
Going to abandon this savegame, it's just nothing to do here. The End Times has come. At turn 80.
DO NOT USE THIS MOD AT ALL COST!
I can look into issues on Monday, away for the weekend.