Killing Floor 2

Killing Floor 2

Classic Mode
 此主题已被置顶,因此可能具有重要性
Forrest Mark X  [开发者] 2018 年 8 月 12 日 下午 3:15
Suggestions
Post suggestions here
< >
正在显示第 1 - 8 条,共 8 条留言
007lord1 2018 年 8 月 12 日 下午 5:17 
2 things that could make it feel more like KF1
1.If you can remove the body light so you need a weapon that has a flashlight on it.
2.And have the guns always use the empty reload, so they have just the one animation like how KF1 did.
Windows11 2018 年 8 月 13 日 上午 6:11 
Disable 3rd-person option and increase other stats? (hp,ammo etc..) thanks

And need site/group link function
最后由 Windows11 编辑于; 2018 年 8 月 13 日 上午 9:35
No Danger 2018 年 11 月 13 日 下午 12:43 
I already commented but i'll say it here too, having the mobs work like they do in KF2 basically ruins the experience. When I read "Killing Floor Classic" I expect one of two things, either a skin convertion or a big change to how the mobs play. You did the player part which is very nice.

Mobs were either much faster or much slower depending on difficulty. Depending on the damage type scrakes were tougher than Fleshpounds. Fleshpounds and Scrakes were much tougher and faster when they beserked.. you couldn't just kite them forever even with extra movement speed. Mobs didn't block. Enrage triggers were different. Scrake running attacks did far more damage than standing attacks, so it was actually safter to stand still once they got to you. Most mobs had far fewer attacks but were much more capable of hitting you with them.

Lots and lots of nuances, but there are a few to mull over.
Forrest Mark X  [开发者] 2018 年 11 月 30 日 上午 12:02 
引用自 Kenoxon
引用自 Forrest Mark X
Post suggestions here
Replace Police Constable Rob Briar's voice with Killing Floor 1's male voice one by Mark Hayler, and Lieutenant William "Bill" Masterson's voice with KF1's male voice actor two made by Alan Wilson. I don't think replacing their classic variants are a good idea since some players can choose between the two being the better option.

I can not make sound mods that are not UI sounds, TWI broke SoundCues and refuse to fix them
󠀡 (已封禁) 2019 年 7 月 23 日 上午 3:42 
Is it possible to make it for fleshpounds rage timer get reset once out of sight and only start again once in player's sight?
Forrest Mark X  [开发者] 2019 年 7 月 23 日 上午 3:44 
Could be possible
mec fluuri 2021 年 7 月 15 日 上午 5:47 
The newer melee weapons still uses kf2's combo attacks (hold mouse1 and you swing your melee weapon of choice three time), unlike kf1's continuous swinging.
It would also be nice that for the Frostfang, instead of ironsights, you melee the weapon instead
Swag 2022 年 6 月 25 日 下午 1:39 
What about allowing us to equip conflicting accessories?
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50