Killing Floor 2

Killing Floor 2

Classic Mode
283 条留言
Forrest Mark X  [作者] 10 月 12 日 下午 6:43 
Look for a folder full of files with the .usa extension and delete them, it's been too long so I don't remember where they are located.

Brain says in the Scripts folder
Living Rat Like Baked Bread 10 月 12 日 下午 3:50 
I'm not the brightest so can some one inform me on how to reset perk levels please
Forrest Mark X  [作者] 9 月 2 日 下午 7:51 
Sadly no though it would have been nice to have
Snaiper 9 月 2 日 下午 3:23 
Oh, sorry, I thought the classic models were included in the mod too
Forrest Mark X  [作者] 9 月 2 日 上午 9:12 
This mod only changes the UI and gameplay. I would have done models to but to this day custom sounds mostly don't work
Snaiper 9 月 2 日 上午 8:26 
Sorry. I meant only models. Standart and all events (and zed sounds, if they should be in mod). With the gameplay changes everything seems to be fine
Forrest Mark X  [作者] 9 月 1 日 下午 6:02 
Can you be more specific when you mean "No classic zeds" are you expecting models or gameplay?
Snaiper 9 月 1 日 上午 8:42 
Thanks for your help and response.
The game is loading now but there are still no classic zeds =(
Forrest Mark X  [作者] 8 月 31 日 下午 11:34 
Okay try it now, sorry about all this. I have no testing environment setup for this
Snaiper 8 月 31 日 上午 3:46 
Now the game crashes when the map loading =(
Before test, I cleared everything in the "My Documents" and re-subscribed to the addon in the workshop
Forrest Mark X  [作者] 8 月 30 日 下午 4:19 
I have updated the workshop item to fix the issue, I looked into it and found in my haste to get the more updated version out that the mutator wasn't properly replacing the ZED classes
Forrest Mark X  [作者] 8 月 28 日 下午 5:16 
This means you are using another mod that is conflicting with the spawn manager
Snaiper 8 月 28 日 下午 4:31 
How to turn on classic zeds and classic event zeds?
I didn't find anything in the configs, all classic zeds are disabled by default =(
Forrest Mark X  [作者] 7 月 26 日 上午 11:17 
Add ?Difficulty=

0 = Normal
1 = Hard
2 = Suicidal
3 = HOE

for length you add ?GameLength=

0 = Short
1 = Medium
2 = Long
Marcy2200 7 月 25 日 上午 2:50 
Downloading this and then running the command
open KF-BioticsLab?Mutator=KFClassicModeSrv.ClassicMode
Simply opens a normal game.
Super Muffin 3 月 27 日 上午 12:05 
This is such a great addition to KF2. Awesome work!
Kuebic 3 月 19 日 上午 8:09 
I really appreciate this. Nostalgic yet refreshing.
Forrest Mark X  [作者] 3 月 10 日 下午 12:46 
It can not
Kaz 𒌐 3 月 9 日 下午 10:40 
can this mod control/disable specific enemy type spawns and change enemy speed?
Forrest Mark X  [作者] 3 月 8 日 下午 6:02 
Download the Killing Floor 2 SDK from the tools section then use KFEditor.exe make
{Z}Mike 3 月 8 日 上午 10:51 
how did you guys compile .uc files, did you grab a old udk3 or did you somehow find a functional ucc.exe ?
Forrest Mark X  [作者] 2 月 24 日 下午 3:47 
Use the dropbox one, the update won't happen for awhile as I'm slowly working out bugs if people find them
Abbe 2 月 24 日 上午 9:57 
Hi, is a new update coming soon ? just checking if i should wait for stable or use the dropbox one, cheers.
Forrest Mark X  [作者] 1 月 1 日 下午 5:14 
Welcome welcome
Roseman 1 月 1 日 下午 4:21 
Thank you very much, FMX. Sorry for the confusion. I will try this gamemode again soon. Thank you for your hard work!
Forrest Mark X  [作者] 1 月 1 日 下午 2:33 
Ah those two mods are not compatible sadly, this mod should allow multiple gamemode votes aswell as it uses the same system as UKFP does
Roseman 1 月 1 日 下午 2:26 
Hmmm... maybe it was my fault since I was running Unofficial Patch in tandem with this. I was running UP to choose the gamemode since I wouldl ove for this to be a gamemode in my server. Would this perhaps be the reason why it shows all broken?
Forrest Mark X  [作者] 1 月 1 日 下午 12:55 
Not broken, but you can check by using the version below. If it still happens then it may be something specific to you but without more info I can't debug it
Roseman 2024 年 12 月 28 日 上午 7:36 
I've a question, upon launching this mod it causes for my GUI to disappear, for the status screen to become all glitchy, and for my levels to become 255 in the UI but 0 in game. Is this mod broken?
Forrest Mark X  [作者] 2024 年 12 月 27 日 上午 11:15 
I'll have to make it a config
m 2024 年 12 月 27 日 上午 5:05 
and most map i played is really dark and it's unplayable without flashlight. but from this update the flashlight only can be used with 9mm pistol just like KF1. how to disable it? i checked the config but there's no flashlight related stuff
m 2024 年 12 月 27 日 上午 5:02 
and shooting FP head is really difficult cuz still using KF2 walking animation which he literally shaking his left and right. Especially with the crossbow, in KF1 it's hitscan but it's now projectile, smaller hitbox, no fullscreen scope.
m 2024 年 12 月 27 日 上午 4:32 
I just played the newer version and it's more likely KF1, but still large zeds and boss damage dealing too much.
m 2024 年 12 月 26 日 下午 10:31 
Thank you! I'll try it rn
Forrest Mark X  [作者] 2024 年 12 月 26 日 下午 5:12 
All of these issues are fixed in a untested update I've been working on for a few weeks. I'll see if I can get it released soon or if you wish to try it yourself

https://www.dropbox.com/scl/fi/f0831lx8oh9kg7y9h6xkk/ClassicMode.zip?rlkey=b5xew7qd3b93ypnrld1gq3rt6

Place these files into Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC

Create the folders if needed
m 2024 年 12 月 25 日 下午 11:56 
And scrake and fp deals too much damage even in the normal and hard difficulty
m 2024 年 12 月 25 日 下午 11:55 
is there a way to check my perk progress not in the match? i mean in the main menu
m 2024 年 12 月 25 日 下午 7:24 
and picking up field spawned weapons not listed in the trader shop and i can't sell it. also lever-action rifle picked up from the field spawned works like original KF2 LAR, not modified by this mod
m 2024 年 12 月 25 日 下午 7:21 
thanks for answering but even in the normal difficulty patriach is not possible to beat. the every attack deals too much damage even wearing full combat armor.
Forrest Mark X  [作者] 2024 年 12 月 25 日 下午 12:05 
Add ?Difficulty=0-3 to the commandline, 0 is normal and 3 is HOE
m 2024 年 12 月 25 日 上午 5:27 
The boss damage is bullsh1t
m 2024 年 12 月 24 日 下午 1:40 
how the faq change difficulty? it always HOE
Forrest Mark X  [作者] 2024 年 12 月 18 日 上午 10:10 
Yes, I believe it's located in the Users folder a bunch of .usa files
Seitan 2024 年 12 月 17 日 下午 5:43 
Is there a file in the dedicated server folder that stores the perk progress from every user that has joined?
Forrest Mark X  [作者] 2024 年 12 月 13 日 上午 5:52 
Not currently but a update I have been working on will allow you to restore features such as ZT skills and bashing
Seitan 2024 年 12 月 12 日 下午 2:15 
Great mode, easily one of my favorites! Is there any way to bring back certain newer gameplay elements (for example shoving and parrying) without completely reverting to the modern gameplay?
Forrest Mark X  [作者] 2024 年 9 月 5 日 上午 5:20 
Sadly they are only generated when used, you need to manually create them by making a KFMutatorSummary entry for the mutator inside of KFGame.ini
DogMan 2024 年 9 月 5 日 上午 2:37 
Some mods dont appear to show up in the mut selector, is there an autogen for it somewhere ?
Forrest Mark X  [作者] 2024 年 9 月 4 日 下午 5:36 
Setup a dedicated server and follow the Install section for Server
Jet WhatsApp 2024 年 9 月 4 日 下午 5:32 
Is there a way to play with friends?