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>fixed in next version
-Hero skills of Seeker class Peer review, Geniocrat have neither tooltip nor effect
-Hero skills of Councellor class Inundation of Dust, Ultra Houseproud, Lucky windfall have neither tooltip nor effect
-Hero skills of all access tree Optimal operations expert gives a bad tooltip but works
>known
-Behemoth with 8x multiplier only gives effect equal to 7x multiplier regarding Basic node analyzer, Advanced node analyzer, which are the t1 strat and t2 strat collection modules.
At some point it corrected itself but i did a lot of prior testing with varied amount of modules and the 0.7 is confirmed. i do not know bug trigger or repair trigger
>Tested with both modules and they give me the intended amount every time. If you find an instance of the bug again, please post a save file.
-Vaulter portals do not have scaling cost like listed in the change log of the mod.
>Works fine for me (tested in several games). A save could help.
I have to admit I am quite keen on your mods next iteration. Any ETA? 😬
Basically a system with just 1 Dry Planet went from 700 dust/turn to 6800/turn.
Vodyani can assimilate and 'boost' minors while not being overlord (having more than x% relations is enough, don't remember exact number) while UC can't do ♥♥♥♥ even he is overlord with 150+ points.
Also there used to be a bug (can't tell if it's still there) when the ark costs more essence than you can afford but you can order it and the next turn it won't be build but essence is lost
2° Will be fixed, thanks for report.
3° Couldn't reproduce but I'm gonna change the cost to strategics to mirror vanilla a bit more and because of weird interactions with the essence cost.