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The problem is usually that I have no way to reliably test app with the end game, so something that I didn't expect happens and breaks the dashboard program.
Do you see any error messages in the dashboard application's terminal window?
And if you want, you can send me your "output/db/$gamename.sqlite" database to blubblubblobb[at]gmail[dot]com and one or two of the save files that were not picked up to .
And based on the code in
I'm quite certain I was playing singleplayer this entire time, so, unfortunately, I have no clue how that second player showed up. In a new game, I've tried being in observer mode when an autosave is made and disabling my wifi connection before starting Stellaris, but neither caused a second player to show up.
In any case, removing that second player results in the empire-specific tabs showing the data as expected. It's a shame data from the intervening years is lost (or I guess it might be technically retrievable from the stored GameStates, but doing so might be a bit tricky for me), but it's not that much of a loss.
As a side note, I saw some warnings when parsing the save file:
- "WARNING - test 2357.07.01 Cannot establish ownership for system None and country 0"
- "WARNING - test 2357.07.01 Could not find war matching '\x11HFree Advancement Cooperative\x11! - Fjasivlin War'"
The modified save file with only one player can be found here: https://www.dropbox.com/sh/dayxq0x7wk0q7uw/AADDajmejR7uKswPWK06VVPTa?dl=0
As for the second case (the observer game), it might be a fluke? I accidentally deleted the database with a poorly thought-out script, and upon re-parsing the autosaves the empire-specific data showed up just fine. I'm not really sure what happened there, to be honest.
So in the end, the first case may or may not be a bug depending on whether two players with the same country is a reasonable thing to expect from a save file, and the second one appears to be an issue I can't reproduce.
Unfortunately, switching the player country and multiplayer are much harder to support at this point. Perhaps I can make a simplified version of the dashboard more geared towards observer mode that only records economic stats, then the perspective should be less of a concern.
Would that help?
I think the issue less to do with perspective and more to do with the save file containing two players with the *same* country, which, on its face, is rather nonsensical. Handling that situation, whether it be by erroring out, not adding players with duplicate countries to other_players, or some other strategy, might be a viable alternative.