XCOM 2
[WotC] Useful Autopsies - Complete Collection
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ArcaneData  [开发者] 2018 年 7 月 23 日 上午 7:48
Suggestions
Have any ideas for other Useful Autopsies? Put there here for consideration. I hope to make every autopsy worth taking the time to do, and for the player to never be disappointed with what they get.

If you have any ideas, comment below.
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正在显示第 1 - 15 条,共 26 条留言
ArcaneData  [开发者] 2017 年 11 月 28 日 上午 9:23 
What does anybody think about the Sectopod autopsy? It's always seemed odd to me that from this entire huge war machine, Tygan can only improve the little Gremlin. What else could the Sectopod autopsy unlock?
最后由 ArcaneData 编辑于; 2017 年 11 月 28 日 上午 9:23
Weebos 2017 年 11 月 28 日 下午 1:00 
I can't think of much that already exists that would be a good fit for the Sectopod. I imagine improving SPARKs in some way would be the way to go there.
Saisher 2017 年 11 月 28 日 下午 2:38 
Is it possible to add a proving grounds project that keeps that wait time, but allows you to delibrately choose the reward?
So there isn't just a flood of special armaments.
YOUR FAMOUS GAY DAD 2017 年 11 月 28 日 下午 10:17 
Jumpy shoes / that one Thin man gene-mod from EW for Sectopod? Not very sensible, but it's an appropriately good reward for taking down such a big enemy.
ArcaneData  [开发者] 2017 年 11 月 29 日 上午 1:39 
@CircleOfPsi - Thanks for the list. The Spectre ideas are particularly interesting (I was clueless what to do with their autopsy before) and I love the idea of Chryssalids unlocking venom rounds.

@Weebos - It would make sense if it upgraded SPARKs. However, I hardly ever use them in my campaigns, so I'm not sure what would make a good change.
ArcaneData  [开发者] 2017 年 11 月 29 日 上午 1:43 
@YOUR FAMOUS GAY DAD - That jumping ability was always my favourite gene mod in EW, so I'd love to add it somehow. I was thinking the Chryssalid autopsy, or maybe Archon (jet boots).
Kimo' 2017 年 12 月 3 日 上午 5:15 
Jet noots for Archon would be nice.
I also support the idea of craftable ammo. Hate the RNG
SkySpirit 2017 年 12 月 15 日 上午 4:06 
What about Sectoid's plasma gauntlet? Collect enough and build a big one to melt some faces!
最后由 SkySpirit 编辑于; 2017 年 12 月 15 日 上午 4:09
Ruru 2018 年 2 月 11 日 下午 6:56 
would it be possible to make the Andromedon autopsy give acid grenades?
SentySent 2018 年 2 月 27 日 上午 5:22 
Hey, will you consider make this mod and the Useful Viper Autopsy mod to be compatible with the Tier 3 Grenades mod? Plus a Hellfire Projector button in Proving Grounds after complete the W.A.R. Suit Project?

Flashstriker 2018 年 7 月 23 日 下午 2:08 
several autopsies could do with improvement, but the ones I'd pick on are Spectres and Priests. Single Use items are pretty bad. Spectre could possibly unlock Bluescreen Rounds/Emp Bombs (could be unlocked by the Codex instead), and Priest could be a better Psi Amp (perhaps unlocking the Holy Warrior ability for XCOM, or otherwise changing the Advanced Psi Amp to be unlocked by this instead of Psionics)
ArcaneData  [开发者] 2018 年 7 月 25 日 下午 12:01 
Thanks everyone for your suggestions so far. I make sure to re-read all these whenever I consider a new Useful Autopsy.

I'm thinking of doing the Andromedon next. As well as allowing production of the acid grenade, it'd make sense if it allowed production of the hazmat vest as well (seeing as the whole thing is basically a big environment suit). However, the hazmat vest is pretty useless in the base game. How could I modify it to make it worth the utility slot? I look forward to your suggestions.
Flashstriker 2018 年 7 月 25 日 下午 4:15 
Maybe make it either A) Cure the statuses from adjecent teammates, possibly with a cooldown or B) Clear paths through the Statuses (like Fire thats still on the map, Acid Trails from Andromodon Shells, etc.)
Weebos 2018 年 8 月 3 日 上午 10:05 
Only issue with doing the Acid Grenade is that it will kill the Experimental Grenade completely if somebody has all of these.

Maybe disable it if there is nothing to get? That's probably a big ask though, might be easier to just have a separate mod or give ini instructions.
ArcaneData  [开发者] 2018 年 8 月 3 日 上午 10:27 
@Weebos - I think it's possible to disable the project when all the grenades are removed. Probably just a function within each Useful Autopsies that checks if the project has any rewards, and disables it if it doesn't. It would certainly be more user-friendly than other methods.
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