Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
So there isn't just a flood of special armaments.
@Weebos - It would make sense if it upgraded SPARKs. However, I hardly ever use them in my campaigns, so I'm not sure what would make a good change.
I also support the idea of craftable ammo. Hate the RNG
I'm thinking of doing the Andromedon next. As well as allowing production of the acid grenade, it'd make sense if it allowed production of the hazmat vest as well (seeing as the whole thing is basically a big environment suit). However, the hazmat vest is pretty useless in the base game. How could I modify it to make it worth the utility slot? I look forward to your suggestions.
Maybe disable it if there is nothing to get? That's probably a big ask though, might be easier to just have a separate mod or give ini instructions.