RimWorld

RimWorld

Nano Repair Tech
 Dette emnet er festet, så det er nok viktig
Ogre  [utvikler] 21. juli 2018 kl. 21.02
Known Issues
  • Beds that already have a defined tick function will lose that function in their Nano variant. Impacted mods:
    • Vanilla Furniture Expanded - Spacer Module (advanced beds)
      • The beds will get whatever the stat benefits of the spacer bed are, plus the nano repair functionality, but you will not get the Hediff that gets put on the pawn while the pawn sleeps from the Spacer Module mod


  • The bill for creating nano fuel base from unwanted apparel at the biofuel refinery currently ignores haul to stockpile setting. It will always be dropped on the floor. It will probably be broken forever because I don't know how to fix it.
  • The art for the fuel is terrible. I know. I can't art. Sorry about that.
Sist redigert av Ogre; 8. sep. 2020 kl. 13.57
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rema 23. juli 2018 kl. 14.27 
For some reason I cannot see the techs and when I go to the mods list it says unknown version. I use the github version if that helps.
Ogre  [utvikler] 23. juli 2018 kl. 20.12 
Sorry terraria is awesome! I don't have a distribution on github setup for the game. That is just the source code.

Do you not like the subscribe method that steam uses?
rema 25. juli 2018 kl. 13.17 
I use the non-steam version of the game.
rema 29. juli 2018 kl. 9.35 
Are you still there?
Virkful 3. mars 2020 kl. 12.34 
nano tech animal beds can't be deconstructed nor can it be reinstalled or uninstalled, even if punching it to 0 hit point it still stays.
xXDarkrusoXx 22. mars 2020 kl. 4.52 
Please Ogre why is not working for me? in the version 1.0 is all Ok but now in 1.1 is not working. The message say for the version: [0]: none
Drats666 9. mai 2020 kl. 21.22 
May 10th. Animal beds still cannot be deconstructed or deleted/destroied via debug menu. This applies to both nano animal sleeping spots and animal beds. Error log follows.

====Error log=====
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_Bed.get_OwnersForReading () [0x00006] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.RemoveAllOwners () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.DeSpawn (Verse.DestroyMode mode) [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Thing.Destroy (Verse.DestroyMode mode) [0x00053] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode) [0x00007] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Building.DMD<DMD<Destroy_Patch1>?80435072::Destroy_Patch1>(Verse.Building,Verse.DestroyMode)
at RimWorld.Designator_Deconstruct.DesignateThing (Verse.Thing t) [0x0002e] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Designator_Deconstruct.DesignateSingleCell (Verse.IntVec3 loc) [0x0000a] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Designator.DesignateMultiCell (System.Collections.Generic.IEnumerable`1[T] cells) [0x00041] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x0012c] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.MapInterface.HandleMapClicks () [0x0000f] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00089] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Root.OnGUI () [0x0003d] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_Bed.get_OwnersForReading () [0x00006] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.RemoveAllOwners () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.DeSpawn (Verse.DestroyMode mode) [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Thing.Destroy (Verse.DestroyMode mode) [0x00053] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode) [0x00007] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Building.DMD<DMD<Destroy_Patch1>?80435072::Destroy_Patch1>(Verse.Building,Verse.DestroyMode)
at Verse.DebugToolsGeneral.Destroy () [0x00028] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.DebugTool.DebugToolOnGUI () [0x00018] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.DebugTools.DebugToolsOnGUI () [0x00007] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000b4] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Root.OnGUI () [0x0003d] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Sist redigert av Drats666; 9. mai 2020 kl. 21.24
xXDarkrusoXx 3. juni 2020 kl. 11.42 
Alguien encontró la solución de porque las camas desaparecen cuando cargas la partida?
Ballistechnical 27. aug. 2020 kl. 15.24 
The royal nano repair bed does not count as a royal bed for noble pawns
1/2 Man 1/2 Amazing 8. nov. 2023 kl. 17.18 
im having a problem with couples not auto assigning to the same bed, they always choose seperate beds with nano tech and the regular beds work just fine
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