Garry's Mod

Garry's Mod

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Mr J 2018 年 7 月 18 日 下午 8:32
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
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正在显示第 1 - 11 条,共 11 条留言
Kerst 2018 年 7 月 18 日 下午 8:46 
on this map no
sqworm 2018 年 7 月 18 日 下午 9:03 
That's alot of windows.
lumberjack 2018 年 7 月 19 日 上午 8:08 
On a map this size, breakable windows would just be too much.
Chaos Star 2018 年 7 月 19 日 上午 8:50 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [开发者] 2018 年 7 月 19 日 上午 11:38 
引用自 The Gifting Ranger
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
最后由 Skerion 编辑于; 2018 年 7 月 19 日 上午 11:40
Mr J 2018 年 7 月 20 日 下午 12:57 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan 2018 年 7 月 23 日 上午 2:06 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
sqworm 2018 年 7 月 24 日 上午 2:26 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
sqworm 2018 年 7 月 24 日 上午 2:26 
Ok not EVERY single window is a texture but you get my point.
Mr J 2018 年 7 月 24 日 下午 10:37 
@??? I agree with u
ThatGuy22997 2019 年 11 月 25 日 下午 1:35 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
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