Garry's Mod

Garry's Mod

gm_goldencity_day
Mr J 18. juli 2018 kl. 20:32
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
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Kerst 18. juli 2018 kl. 20:46 
on this map no
sqworm 18. juli 2018 kl. 21:03 
That's alot of windows.
lumberjack 19. juli 2018 kl. 8:08 
On a map this size, breakable windows would just be too much.
Chaos Star 19. juli 2018 kl. 8:50 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [udvikler] 19. juli 2018 kl. 11:38 
Oprindeligt skrevet af The Gifting Ranger:
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
Sidst redigeret af Skerion; 19. juli 2018 kl. 11:40
Mr J 20. juli 2018 kl. 12:57 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan 23. juli 2018 kl. 2:06 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
sqworm 24. juli 2018 kl. 2:26 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
sqworm 24. juli 2018 kl. 2:26 
Ok not EVERY single window is a texture but you get my point.
Mr J 24. juli 2018 kl. 22:37 
@??? I agree with u
ThatGuy22997 25. nov. 2019 kl. 13:35 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
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