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I know there was an issue with the DNA bench when I was testing that may still be lingering, where a colonist uses the bench, reconstructs DNA, then as soon as they finish the job they sit there still lingering while the progress bar disappears. Drafting and undrafting seems to fix this, but I still can't pinpoint what causes it.
Music may break if there's another mod that alters music too. If you want it back you can delete the SongDef.xml and delete the music subfolder in the sound folder.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__Iterator0+<MakeNewToils>c__AnonStorey1.<>m__1 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0 lastJobGiver=RimWorld.JobGiver_Work, curJob.def=FinishFrame, curDriver=RimWorld.JobDriver_ConstructFinishFrame
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
This is what shows in debug log when i try to build it. Trying to place it in god mode yeilds nothing in the debug log.
Edidet to include the whole thing. Didn't notice it was more.
Basically the same for all 3 items
The only building mod I believe I'm running is Replace Stuff. Also running Metal Doesn't Burn.
Ok, tested other things and getting the same issue (dissappears upon constuction complete) for the following items:
small rock, large rock, small plant, large plant, torch brazier, steel becon, land cruiser - all of these
these built ok: amber extract bench, holoscape, security gate, dna recon bench (dna bench doesnt currently work).
I'm going to try disabling some things to see if theres an effect.
Havent tested it enough to see if there were any side effects to other mods but it wasnt replace stuff or metal doesnt burn (i tried it first by removing those and still had the same errors).
Thanks for this mod Serpy! Please make the big dinos WAY stronger!