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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2567489721
Hope this helps anyone!
Is there a way to disable it?
I've wanted to find amber and then make dinosaur, to be the only and first colony to do that, but then I see ship merchant with dinosaur, traveler merchant, migration, and more consisting of dinosaur already existing, despite forbidding the spawn.
Furthermore, I'd like also to have the option to remove all generation of the mod, such as amber ruins, because it's way too easy to find amber that way :/
Thanks.
Interestingly my game would also crash if I tried placing water from this mod as a large moat iirc, but it’s been a while since I played with it (I didn’t realize that it worked fine with 1.2 until now) and I run a lot of other mods, so that may have just been a conflict.
"Disable Wild Animal Spawns" lets you tick off which animals you don't want showing up from vanilla select mods
(I personally used a QOL mod to change its properties to my liking, specifically changing its material property from metallic to gemstone seemed to help the most)
So excited to get back to it in 1,1
Thanks!!!
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1419618659\Sounds\Valdosaurus\Valdosaurus_Call.WAV
heres the hugslib log
https://gist.github.com/0847c1af5c7c22e1bd360191dd84500f
@Stealer9 I believe you need to manually download the 1.0 version from the link above and remove this version to play on a map running 1.0
I've changed the defnames for multiple dinosaurs so this will be compatible with Dinosauria and Megafauna going on wards. I haven't extensively tested this but the game seems to handle all the mods being loaded together, anyway.
Thanks for being patient. Also stay tuned for texture updates, you'll probably notice a few already. Figured it was time to give this mod a new lick of paint.
Will probably be updated either later today or tomorrow, thanks you for your patience!
If anyone would be willing to help with any of the C# stuff I'd be really grateful, as that's currently what I'm struggling with. Thanks in advance and hopefully I can get this updated soon. Stay safe.
"Python User Feb 28 @ 12:45pm
from my game experience with this mod, I found the dragon skin a bit too strong and really easy