Stellaris

Stellaris

Ancient Cache of Technologies
Cant get "Databank Analysis Completed!" event.
Cant get "Databank analysis completed" event when I research "Precursor Databank Analysis".
It just doesn't show up, and the situation log entry about the databank stays without any options.
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Zom 29 Des 2023 @ 10:12am 
Same here.
NO_VISA 29 Des 2023 @ 1:30pm 
same here
same here
Víðarr 31 Des 2023 @ 3:18am 
Open the console and type "'event acot_alpha_matter_events.2" without quotes, this will wake up Sophia and she will be in your contact list.


I was having the same problem, but this solved it for now.



Big Thanks H11DN-D4NG3R for the help.




(Google translator)
HD6950 2 Jan 2024 @ 5:51pm 
I found the issue:

has_global_flag = sofe_activated

is a requirement for both acot_alpha_matter_events.2 and 3. Not sure why it's like this.
HD6950 2 Jan 2024 @ 5:59pm 
For the record, I looked through all the event records on notepad++

E:\SteamLibrary\steamapps\workshop\content\281990\1419304439\events\acot_alpha_matter_events.txt (3 hits)
Line 780: has_global_flag = sofe_activated
Line 894: has_global_flag = sofe_activated
Line 981: has_global_flag = sofe_activated
E:\SteamLibrary\steamapps\workshop\content\281990\1419304439\events\acot_stellarite_events.txt (1 hit)
Line 85: has_global_flag = sofe_activated
E:\SteamLibrary\steamapps\workshop\content\281990\1419304439\events\acot_options_events.txt (12 hits)
Line 11: has_global_flag = sofe_activated
Line 21: has_global_flag = sofe_activated
Line 31: has_global_flag = sofe_activated
Line 38: has_global_flag = sofe_activated
Line 51: has_global_flag = sofe_activated
Line 59: has_global_flag = sofe_activated
Line 69: has_global_flag = sofe_activated
Line 80: has_global_flag = sofe_activated
Line 165: has_global_flag = sofe_activated
Line 191: has_global_flag = sofe_activated
Line 241: has_global_flag = sofe_activated
Line 251: NOT = { has_global_flag = sofe_activated }

I'm playing just ACOT vanilla, so the only other place other than the main menu options where sofe_activated is a requirement seems to be the stellarite event chain, but if you look at the script there:

option = {
name = stellarite_events.1.a
default_hide_option = yes
trigger = {
is_ai = no
}
hidden_effect = {
country_event = { id = stellarite_events.100 }
}
ai_chance = {
factor = 10
}
}

option = {
name = stellarite_events.1.b
trigger = {
NOT = {
has_global_flag = sofe_activated
}
}
ai_chance = {
factor = 0
}
}

It only seems to apply to half of the event, my guess is that this was a mistake leading to this bug. I've manually removed the flag requirements here. I'll report back if it works.

"E:\SteamLibrary\steamapps\workshop\content\281990\1419304439\events\acot_alpha_matter_events.txt"

Btw this is the path in my computer, if you guys want to try this yoruselves.
HD6950 2 Jan 2024 @ 6:01pm 
update, it worked.
Víðarr 2 Jan 2024 @ 6:04pm 
Did you manage to access technology beyond the first 3 given by Shophia about the history of the precursors? I wasn't able to get past that part.
HD6950 2 Jan 2024 @ 9:25pm 
Diposting pertama kali oleh Víðarr:
Did you manage to access technology beyond the first 3 given by Shophia about the history of the precursors? I wasn't able to get past that part.

Yes, but if you use the command that you suggested, if you look in the triggers script file there's two others that are blocked because of this invalid flag. So you need to run those commands manually too.
H11DN-D4NG3R  [pengembang] 3 Jan 2024 @ 5:28am 
According to Dot.
If you do not have Secrets beyond the gates. a bunch of events dont work. (cuz chiru did a woopsie). You have to add SBTG. and if you want to fix your current game. you could add sbtg(doesnt do anything). and you have to do ''Effect set_global_flag = sofe_activated'' to fix said issue.
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