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And before you ask, there is no way to make this issue not happen. Hull overflow is simply a game-specific case of the broader concept of integer overflow. Integer overflow itself is a consequence of the way computers work, and can not be removed without completely overhauling them on a hardware level. That is not ideal.
There is a workaround, however. Check the policies for a hull-reducing policy. That might help.
sorry for the necro, but you are wrong. They did go 64 bit, but in good ol paradox fashion, they didnt up the values. they are still using 32bit values internally. Paradox was just lazy as always. The values didnt go up at all during their transition. 64 bit could actualy display multiple bilions without issue