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+50% faster firing speed
-50% damage penalty
This weapon holsters 25% slower
+) On melee kill: store one mini-crit for another weapon (primary or secondary weapon)
+) 15% faster movement speed on wearer
-) -25 max health on wearer
-) 20% slower swing speed
Let me know what you think!
+20% faster swing speed
when broken: causes bleed on hit
-25-30%? damage
-25% damage penalty
-20% melee attack speed penalty
Hitting the same enemy adds +10% damage per hit, up to +70%. Damage resets when hitting another enemy
On Hit: +40% melee attack speed for next attack
On Kill: 3 second speed boost
On Kill: Mini-crit boost for 3 seconds
(!) Taunt to consume (drink) the bottle
(!) When consumed: apply a drunk-like effect, deal 50% more damage and move speed, attack speed reduced by 33%, gain 75% rate of dodging any damage type(no damage nor knockback), can only use melee. This effect last 8 seconds and cooldown in 15 seconds
(+) 40% faster attacking speed
(+) When broken: Deal an additional 3 seconds of bleed damage as well as a bonus 20% attacking speed
(+) Bottle can be restored back to its original form when touching a resupply cabinet
(+) Effect cooldown time can be reduced faster via a dispenser or payload
(-) -40% damage penalty
(-) When broken: You are unable to consume to obtain the effect and damage reduced by an additional 25%
Or just a reskin of the existing bottles
it already breaks on crits my dude
+ Gains a charge every time you pick up a health pack, up to 10
+ On Taunt: Heal for 15 health for every charge you have
(hidden) + Taunt healing can grant very slowly decaying overheal (up to 50)
- No random crits
- 30% slower swing speed
- 30% slower deploy and holster speed
(hidden) - all charges are consumed if you taunt while below max health, regardless of health lost
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+ Has a longer melee range
- 40% damage penalty
- slower draw and holster
(hidden) + does break
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+ On kill: Enemy drops a small health pack
(hidden) Heals 12 health whilst taunting (like the Kritzkrieg's Oktoberfest taunt)
- Slower draw and holster
- Honorbound: Holstering this weapon without getting a kill with it first causes 10 seconds of bleeding
Idea 1 was based off of stats from a CTF2W Weapon, Idea 2 was inspired by a weapon concept found on r/tf2, and Idea 3 was of my own original design. Tell me what you think!
(+) After forced taunt gives bonus effect for 8 -10 seconds depending on bottle state:
- unbroken bottle gives "Boose Effect": additional hp (e.g. +25 hp) and damage resist (maybe 20-30%), as downside less attack speed;
- broken bottle gives "Sober Rage Effect": deal and receive more damage; and speed bonus;
(-) Can use only your bottle while under "bonus effect"(even no charge).
I want a new meme weapon for demo, caber was nefed below the ground and is not fun any more. Idk about real numbers, but I hope you get the idea.
Also I think demo needs new utility weapon because he has only Pain Train which is not very popular. New bottle which will:
(+) cleanse bad status effects (like: bleed, afterburn, mark for death) on taunt, like some potion;
(-) have reasonable recharge time (you can't taunt without charge);
(-)have some battle capabilities downgrades (less damage, attack speed, etc.).
It will be nice to have a choise in melee weapons when playing stock demo with granade and sticky launchers, because swords are basicaly for demoknihgts.