Garry's Mod

Garry's Mod

gm_AKIBA
agent0fchao5 2015 年 7 月 10 日 上午 11:48
I made AI nodes!
Hi, I AI-noded this map using the nodegraph editor tool, and now I have a working .ain file.
The NPCs still behave strangely in some places (i.e. the stairs leading to the elevated walkway), but globally the navigation is fine.
Should I upload this file on the workshop myself?
It would also be nice if developer-san adds the file to this already existing workshop map.

Now, if we had a godzilla NPC, that would be perfect ;)
< >
正在显示第 1 - 6 条,共 6 条留言
AppleJC 2015 年 7 月 20 日 下午 4:14 
Please do upload it, more maps need proper noding
agent0fchao5 2015 年 7 月 21 日 上午 11:43 
OK, I'll upload it and then post the workshop link here
Sneakyrat 2017 年 8 月 13 日 上午 1:23 
or use nav_generate
AngelFragrance 2018 年 1 月 27 日 下午 4:42 
or use nav_generate
NAV Mesh have literally nothing to do with AI Node.
They're pretty much diferent too.

A logical explication:
Nav Mesh = Navigation for NEXTBOTS, but not NPCS or SNPCS.

AI Node = Navigations for NPCS or SNPCS, but not NEXTBOTS.
最后由 AngelFragrance 编辑于; 2018 年 1 月 27 日 下午 4:45
Thurman 2024 年 10 月 26 日 下午 3:11 
引用自 AngelFragrance
or use nav_generate
NAV Mesh have literally nothing to do with AI Node.
They're pretty much diferent too.

A logical explication:
Nav Mesh = Navigation for NEXTBOTS, but not NPCS or SNPCS.

AI Node = Navigations for NPCS or SNPCS, but not NEXTBOTS.
this guy is a genius
< >
正在显示第 1 - 6 条,共 6 条留言
每页显示数: 1530 50