Garry's Mod
gm_AKIBA
agent0fchao5 10 JUL 2015 a las 11:48 a. m.
I made AI nodes!
Hi, I AI-noded this map using the nodegraph editor tool, and now I have a working .ain file.
The NPCs still behave strangely in some places (i.e. the stairs leading to the elevated walkway), but globally the navigation is fine.
Should I upload this file on the workshop myself?
It would also be nice if developer-san adds the file to this already existing workshop map.

Now, if we had a godzilla NPC, that would be perfect ;)
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Mostrando 1-6 de 6 comentarios
AppleJC 20 JUL 2015 a las 4:14 p. m. 
Please do upload it, more maps need proper noding
agent0fchao5 21 JUL 2015 a las 11:43 a. m. 
OK, I'll upload it and then post the workshop link here
Sneakyrat 13 AGO 2017 a las 1:23 a. m. 
or use nav_generate
molly 27 ENE 2018 a las 4:42 p. m. 
Publicado originalmente por Λ 『』sneakyrat『』:
or use nav_generate
NAV Mesh have literally nothing to do with AI Node.
They're pretty much diferent too.

A logical explication:
Nav Mesh = Navigation for NEXTBOTS, but not NPCS or SNPCS.

AI Node = Navigations for NPCS or SNPCS, but not NEXTBOTS.
Última edición por molly; 27 ENE 2018 a las 4:45 p. m.
Thurman 26 OCT 2024 a las 3:11 p. m. 
Publicado originalmente por AngelFragrance:
Publicado originalmente por Λ 『』sneakyrat『』:
or use nav_generate
NAV Mesh have literally nothing to do with AI Node.
They're pretty much diferent too.

A logical explication:
Nav Mesh = Navigation for NEXTBOTS, but not NPCS or SNPCS.

AI Node = Navigations for NPCS or SNPCS, but not NEXTBOTS.
this guy is a genius
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Mostrando 1-6 de 6 comentarios
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