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 13
 13								 
					 
													




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its UBERCHARGE, not cloak
On hit: removes 10% of UBERCHARGE and cloak
+ 20% damage while crouching
Cons:
Cannot deal critical hits
- 65% firing speed
Like my idea?
Pros:
+15% fire speed
+50% probability to destroy an enemy sapper
+when you destroy a sapper you get 5% speed movment
Cons:
-15% damage on enemies
-75% health regeneration from dispensers
-no critical hits
Pretty balanced no?
(-) -10% Firing speed.
(-) -5% Health regen from dispencers.
(+) Can remove sappers from buildings.
(+) On hit, deactivate a spy's cloak for 3 secs.
(-) No random crits.
(+) Removing sappers give stored crits.
---------------S T A T S---------------
+) Mini-crits vs targets not recently damaged by user (if you have not damaged that target for 5secs)
+) Damage removes sappers (basically a homewrecker for the soldier)
-) Front lines: self marked for death until a kill is achieved with this weapon (holstering resets this stat, works with sapper kills)
-) 20% damage penalty vs players (52 base damage on players, 65 damage vs buildings, 70 mini-crit damage)
This weapon is for supportive soldiers who play defensively around an objective, and around Engies. You can help your Engies by removing sappers and mini-critting against the Spy who applied it. The mini-crit mechanic is a great passive ability for those out of ammo, but offset by the honorbound-type downside that can be bypassed by smashing someone's skull in.
Let me know what you guys think!
. . .
I reckon the person directly above me has got it down better.