Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
JimCities 2018 年 6 月 15 日 上午 12:47
Love the mod, but game breaking features keep bringing my game to a halt
I keep giving this mod a 2nd chance but end up at game breaking bugs. Hope a dev is reading and can look into this.

- Random crashes when auto resolving battles (that occur even when re-booted game).

- Cities that rebel turn after turn and get stuck in endless loops. I've tried everything: edicts + experienced governors, declaring them independant, building nothing but happiness buildings, stationing armies there, not forcing my religion on them. It all helps but it's not enough to break the cycle in most cases. I get that it's hard to subdue a foreign population that you just conquered but it ends up being a tedious auto resolve rebellion every round... round after round.


- If you desolate a city you own the land gets added to a random factions empire (even if you clearly own it), meaning to rebuild your city would mean launching war on that random faction (sometimes allies).
- Why am I burning cities? After the latest update for this mod the mod didn't recognise
cities that were built on the previous version of this mod. So I had to burn and start again.

- When an AI faction declares war on you, immediately offer them peace and demand money from them, they will always accept.

There are other minor issues but I get that it's a community mod and look past them.

I would like to see a postive order bonus given for crushing a rebellion like Vanilla has. It makes sense. .. What would be really cool is the ability to crucify rebels or allowing your armies to loot the city for rebeling (as rome actually did once)... Some way to stomp your imperial foot down.
最后由 JimCities 编辑于; 2018 年 6 月 15 日 上午 12:47
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Philip  [开发者] 2018 年 6 月 15 日 上午 5:21 
- Why am I burning cities? After the latest update for this mod the mod didn't recognise
cities that were built on the previous version of this mod. So I had to burn and start again

Restarting the campaign was necessary after v. 1.01h on June 8th if playing as Rome.

Will look into the other points and return shortly
JimCities 2018 年 6 月 15 日 下午 1:29 
Hey. Thanks for reply. I do want to keep going with this mod so will wait and see what new updates to mod look like.

While I have a developers ear... There looks to be a mix up with cities within the provinces "Insulae Occidentalis" and "Baetica". The large cities within these provinces are considered rural while the smaller cities are designated as urban... Due to the associated effects I end up having to make large cities into farm land which doesnt feel right.
Redwald 2018 年 6 月 15 日 下午 2:03 
I think that is intentional. The devs can't change the main settlement in a province due to modding restrictions, but they can adjust the urbanization of a settlement based on historical accuracy.
Philip  [开发者] 2018 年 6 月 15 日 下午 2:17 
Added a large positive public order bonus for crushing rebellions

Crashes are high priority for the update and will be fixed. In terms of city desolation, this is surely a vanilla mechanic and doubtfully possible to change in any simple manner. With a restart you don't have to burn cities down anymore though.

AI - long term goal to adress its silly behaviour. It will not be fixed for the next update, but you can expect attempts at improvement over the next few weeks
JimCities 2018 年 6 月 15 日 下午 9:29 
Thanks for the change. Sounds like it will be a relief.

Yeah not sure if it's just me but the AI on all difficulties seems very passive too. It will declare war on you then not back it up with any action. When I play as Rome Carthage never bothers me and doesnt attempt attacks. I actually end up being quite friendly with them in fact haha.
最后由 JimCities 编辑于; 2018 年 6 月 15 日 下午 9:29
kommandocraft 2018 年 6 月 16 日 上午 6:32 
@Philip - I believe vanilla moves burned cities to an unnamed faction that cannot build armies or engage in diplomacy and is constantly at war with everyone, you might use that as a fix.
SnowOficer 2018 年 6 月 17 日 下午 1:22 
Stabilazing cities happynies its not that hard really, just make sure most of the religion is latin to calm the native discontent and build a colosseum with bread and games to make money and deal with slave unrest and that should do the trick, make sure to capture all settlement in the region at the same times since not doing so its gona make it harder to convert it to latin later on as other factions LOVE to spam religious buildings.
最后由 SnowOficer 编辑于; 2018 年 6 月 17 日 下午 1:22
[TFM]bobcat 2018 年 6 月 17 日 下午 5:10 
引用自 SnowOficer
Stabilazing cities happynies its not that hard really, just make sure most of the religion is latin to calm the native discontent and build a colosseum with bread and games to make money and deal with slave unrest and that should do the trick, make sure to capture all settlement in the region at the same times since not doing so its gona make it harder to convert it to latin later on as other factions LOVE to spam religious buildings.
its hard if the game spams -30-50 slavery, -30+ native discontent plus a few other maluses, believe me I've tried and the only way to maintain public order in those circumstances even with coliseums, religious building and bread and games and over 50% latin culture is to have armies garrisoned there
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