Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
DarkRite 2019 年 3 月 6 日 上午 1:51
My Problems
I started playing as Macedon, thought it'd be interesting. However due to the map-wide fertility being bad, and being unable to go attack anyone for 20 turns or so. It became annoying fairly quickly. I played Terminus' Imperium mod, as Archaon Rebellion, with Radious units still turned on, and on very hard difficulty (meaning that was one hell of a hard campaign, with everyone trying to kill you from turn 1), this is similar in that you have a fair number of enemies nearby at the start, and one or more of your neutral neighbors will declare war within the first few turns. I can handle that, I'm used to it, I favor playing as Rome in vanilla or modded. I am not used to being hit with famine that's nigh unsolvable right from the start. Then when it came time to fight, my units reach wavering status way too quickly for my liking, I had missile and number superiority in a fight, with equal strength units. However my units would start routing at over half men (standard spear unit, 200 men at max, 8 morale, 140 men, and it's routing). I would like for all units to have more moral, just a point or two. Maybe this is how it's suppose to be for early game but it's jarring (it's a bit like vanilla, though even in vanilla units would only be that skittish when the general dies or they're heavily outnumbered). However this is something that I can work around. The fertility problem is something less workable, and then finally, the siege. I defended my capital, Thessalonica, however it was wrong. The city wasn't a port city (which means the ships that are in the garrison are under the map, probably the reason it crashed to be honest), there was no place for barricades to be placed, and I had no defensive artillery to use. I have screenshots for all of this. I like the mod, it's ambitious, and fascinating. I think it could be something that adds hundreds of hours into the game, the models for units are good and I generally think everything else is done rather well.
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正在显示第 1 - 15 条,共 16 条留言
DarkRite 2019 年 3 月 9 日 上午 5:43 
Mods used when Thessalonica crashed on defense. Trade Routes x2.5, better Attila trade (pretty sure that was also active), More Meaningful Seasons, AE, and it's models, and the Waifu mod (though due to the load order it didn't actually change the pictures, so I just toggled it off now). Then I cut the better Attila trade mod, and put in the More Fertilty per city mod (Snowdrop's). Though on that run I didn't need to defend Thessalonica cause no one would attack me with anything that would need to really defend on (the occasional enemy blockade with a single ship or small fleet but that's it). I then hit the end of turn crash bug that seems to be fairly common.
SnowBubble 2019 年 3 月 9 日 下午 12:33 
it crashes because you have boats but its the wrong map but i dont see why it is giving the wrong map. try playing with just ae and models or maybe verify the game through steam also make sure you have it updated by looking in your downloads you might have set it to ask before downloading
DarkRite 2019 年 3 月 9 日 下午 8:53 
Well I can't be sure, cause after hours of playing Macedon fairly poorly, no one would attack Thessalonica. So I can't perfectly recreate the conditions for the original attack, I tried attacking Thessalonica as their tributary state Koinon, and it seems to be the right map type. However problem is that it's still a toss up as to wither or not this is solved. lvl 3 Capital still has no building picture or appearance on the campaign map (meaning that instead of a little building, it's just the ground under it, not the tiled ground, the dirt ground (with tiles around it cause the rest of the city model is there). Also do people not get skill points for lvls 4 and 6, cause I wasn't really paying much attention to it before, but yeah it's odd for characters to not get a skill point every lvl.
DarkRite 2019 年 3 月 10 日 下午 6:07 
Time to add more problems to the list, this latest addition is rather alarming. Firstly Koinon is the name of two factions, they're both given the exact same name, which makes the starting mission pointless, it just clears on turn 2, free money (this also means any time you receive a mission to go to war with Koinon as Macedon, or Makedon in this case, you not only have no idea who they're talking about, but it may not even work unless you attack both, I haven't checked this because it's stupid to attack my tributary, I'd rather just wait til they die, or I finally get bored of them). Of course I have screenshots to confirm this.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1679689527
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1679689607
DarkRite 2019 年 3 月 10 日 下午 6:18 
Continuing we also have Koinon (and any other greek sub-culture faction) not having any building effects for they're city buildings (the capital also doesn't show up on the building chain, same as Macedon, but it has building effects so it's ok, annoying, but ok). The provincial town chain has nothing at all, no garrisons, or effects, under the allies chain it at least has garrison. I checked in the pack file for the mod (though I'm not used to having to check everything for mods, I usually check buildings and units, so that's about the most I know about right now and can figure out rather easily enough), Koinon is listed as greek sub-culture, and that it's suppose to have it's own building chain (we can see this in game), however under building effects junction, there's no building effects for greek major or minor cities (this is about the only thing I can't screenshot as it's looking at the mods game files, hence not in game, the effects on the game, I can however screenshot).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1679689468
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1679689414
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1679689349
skinny do 2019 年 3 月 11 日 上午 10:12 
Waifu mod!!?? HA HA HA HA:steammocking:
DarkRite 2019 年 3 月 11 日 上午 10:22 
Yeah Vanilla females aren't very pretty, I saw an anime mod, and you better bet your ass I subbed it. The girls in this mod are fairly pretty (anime is still better, but I don't mind these girls), and it's not like I want to mess with the load order just to have waifus. However the thing to note is that there's numerous problems with the mod itself (tried fixing them myself but given I don't know where everything is in the pack file I can only do so much, I can however with enough time and effort make sure those Koinon buildings have actual effects and aren't completely useless). Now do you have anything to contribute to the bugs I'm facing? I'd hope so, but then again it's quite possible you're a troll (in which case I need to find where I left my legendary trollbane sword).
skinny do 2019 年 3 月 11 日 上午 11:13 
There are problems with this mod as with all mods, but the good things heavily outweigh the negatives. This mod is a work of art crafted by part time hobbyists who give up their free time so you and I can enjoy the fruits of their labour. Please stop moaning and turn off your stupid mods.
DarkRite 2019 年 3 月 11 日 上午 11:38 
You apparently haven't been reading everything then have you. I have done everything that people typically would say to do. I played with just AE, no other mods, not even the sub-mods that were made for it (such as the fertility mod). Still bugged and Koinon is still missing proper buildings, no matter what I do (un-sub and re-sub, verify game files, un-sub all my other mods and try, direct download from the TWC site, anything short of uninstalling and reinstalling Attila itself). Those bugs are still there, and as I have said, I checked Ancient Empires pack file (where everything that is in the mod should be), it's not all there (which is why Koinon has no building effects). So I do believe my complaints are warranted and it's the duty of the mod developers (or at least any mod dev that's decent) to deal with and address any issues that a player is having with the mod. I expect answers, and hold mod devs responsible for their mods, the same as I do with actual game devs and their own games (though to a lesser extent, as mods are free to acquire and use, and tend to be made by small teams at most, unless it's the ESO revival project, in which case it's quite large for a mod team). I am aware that there's bugs, but like all mods, bugs should be brought up and answered. If a mod is to improve then one must look at and point to the negatives, there's a lot of positives, but given that I want to play Macedon and Koinon, those positives are lost on me when I suffer numerous bugs. I have already reasoned it as them not actually being done working on those factions, and just overlooked them when releasing the mod for it's current beta. Now if you can't tell me what to do to fix these problems, or offer any advice. Then stop pointing out the obvious and show me that you aren't suffering these same bugs.
skinny do 2019 年 3 月 12 日 上午 8:54 
The problem people have is with your tone, " I expect answers, and hold mod devs responsible for their mods", talk about entitled! You are demanding they do something immediately just for you!
DarkRite 2019 年 3 月 12 日 上午 11:26 
I do expect answers and results in a timely manner (especially since most large mods tend to give timely answers, there's a lot in the mod that can go wrong so it's logical to expect there to be someone checking for complaints). It's the same way when dealing with bug testers for video games, they're "entitled" because they are the ones playing the game. Sure there's a difference between those who are reasonable and those that aren't. I have followed all the steps that would facilitate a reasonable person. I'd also give (or at least try to) answers or help to a person who is having trouble with my game (or in this case mod). I made the game (this case again, mod), so I should know what's wrong with it, or at least have an idea. So no I'm not asking too much, as I'd expect the same in their shoes (I do have a good grasp on how difficult an endeavor this mod is, I have modded games before, though I don't really release them to the public, and furthermore I'm a game dev myself, and making a game is hard work, harder than making a mod, even one as large as AE).

So yes I'm "entitled", I expect results cause I won't accept anything less from my own work (though this is a hobby, so again it's expected to provide more leeway). I am waiting for a response on TWC about my bugs and issues, but in the meantime I deal with other people. People like you who sit there and provide no help to the situation and simply want to spark problems instead of help to fix them. So I say again, show me that you are not suffering these problems and help, or shut it (you don't have to do either, but to be honest you aren't making a good case for yourself, so my tone will remain condescending to you until you show otherwise, and I'll admit that I'm not really providing much incentive for you to do as I ask, but if you can "be the bigger person" as it were, than I will issue an apology, and not a hollow one, but a real apology, I'd like to at least think of this as civil, well it's currently more civil than a fair bit of youtube, so that's a plus). You either provide help or you don't in this case, I'm eventually gonna be able to play this mod without being harassed by game breaking bugs. I've also received some answers to a few of my problems through other sources, so really it's all on you with how you decide to handle this discussion.
skinny do 2019 年 3 月 14 日 上午 11:42 
Why don't you join the modding team and help out?
DarkRite 2019 年 3 月 14 日 下午 12:41 
I have considered offering my help. However I've been told that most of the things I've listed as problems are gonna be solved in the next update (not sure how much, but a few are going to be solved, apparently the fertility isn't suppose to be as low as it is, and that's one of the things they're changing in the update, thankfully). If the update doesn't release before the end of the month, then I'll offer my help, or after the update drops, and if there's still notable issues than I'll offer my help (whichever situation occurs first). I'd have to have a lengthy conversation with them about what features they plan on implementing and if any ideas I might get would be fine or not. So I'll wait till the next update (or the end of the month, whichever happens first), then see about it (or everything notable will be taken care of and there will be no need of my help, it's possible, unlikely, but possible, and I only say unlikely because of the sheer amount of things the mod changes, hence more to go wrong, but it's why I am eager for the mod, and why I'm complaining).

Regardless, for now I'm currently playing Medieval Kingdoms mod (well a submod, it lets me play campaign, custom battles against AI doesn't really interest me). I just made my own changes to the submod, just some balance changes (now to see if everything works properly).
Petellius  [开发者] 2019 年 3 月 17 日 上午 9:31 
Passing this on to the team
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