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报告翻译问题
To answer your questions (at the best of my ability): slavery is indeed a bit of an oddball. The reason why slavery is so high in some captured settlements is a mistake on my part after trying to correct a bug. Following CA's documentation, this attempt backfired without going into more detail. This has been corrected, but I fear a restart may become necessary or the cities would still have high slavery.
As you have pointed out, the economical effect of slavery scales in an odd fashion. The truth is, it's difficult to mod this mechanic. There seems to be no "roof" modifier, and since income scales in a non-linear way the mechanic is essentially broken on the extreme ends of slave population. We're looking for a solution.
Concerning the historical accuracy of the mod - we actively search for new members whether it be modders or historical researchers. The team would welcome your contributions if you feel that you have enough time to dedicate to a large project like this. We can discuss this further if you're interested. Drop me (Sheridan) a message with your email, and you will be invited to AE's private Slack channel to "meet up" with everyone