Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
Margutte 2018 年 5 月 27 日 上午 1:06
LINUX SUPPORT
First of all, a grand and magnificent looking mod, which got a lot of truly deserved press coverage recently, and which I hence downloaded through the

  • Workshop
    via
  • native Steam
    (Attila and other TW-titles received excellent ports)
    under
  • Linux (Arch, in my case)

But, alas, since the Mod-Manager is not implemented yet in Steam under Linux, I am at a loss on how to get the mod running.

I already followed McCoy's guide Enable Mods on Linux on the Total War Attila Forum[forums.totalwar.com], yet get thrown back to the desktop - whilst Vanilla-Attila works like a charm.

Is there any other Linux user out there who got it working?
Or/and, pray, might such an instruction be included in the mod's actual 'Installation' instructions?

Very much obliged!
最后由 Margutte 编辑于; 2018 年 5 月 27 日 上午 1:32
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=(e)= Lemonater47 2018 年 5 月 27 日 上午 1:58 
If that guide ain't working nothing will. Maybe you did it wrong. All you can hope for really. You can't make mods "support Linux" per say. As all it is is some extra files. The mod manager just enables and disables them. So if the mod manager ain't working then I think you gotta yell at CA.

Though seriously your first mistake was trying to game on anything that isn't Windows. Only masochists do that deliberately.
Margutte 2018 年 5 月 27 日 上午 3:19 
Well to my opinion masochists also thrive on lemons ;-)
And there are some people around who really do appreciate the challenge.

My adoption of McCoy's guide is thus:
  • copied the files "mod @e_001_ancient_empires_master_pack1.pack", "@e_002_ancient_empires_models_pack2.pack" and "@@e_ancient_empires_supply_system.pack" into my ".steam/steam/steamapps/common/Total War Attila/data" folder

  • checked whether the files' permissions are the same as those of the vanilla ones within the same folder - they are!

  • opened the "preferences.script" from the ".CreativeAssembly/Attila/scripts" folder within my "/home/user" directory with an editor

  • added at the bottom:
    mod @e_001_ancient_empires_master_pack1.pack;
    mod @e_002_ancient_empires_models_pack2.pack;
    mod @@e_ancient_empires_supply_system.pack;

  • EDIT: If I leave the "@e_" aside, thus having "mod 001_ancient_empires_master_pack1.pack;" etc. in the script

    I at least receive an error message after the first "Attila" loading screen stating:

    "Crash
    VFS error: could not load the mods.
    It looks like the mods in your data directory do not well play together. Consider withdrawing them and reintroducing the them one by one to see what the offending combination is..."

    => Yet, disabling the "supply system" file by setting it between "# ... #" or the pack-files doesn't seem to change anything.

  • and, as suggested by McCoy, set "write_preferences_at_exit" (somewhere atop in the same script) from "true" to "false"

Since the Linux port just added a wrapper (or compatibility layer, such as wine does) there should be an easy workaround.
My guess is:
  • either that I got something wrong with the syntax, should have added paths etc.
  • or that the mod's bi-/tripartition is causing the trouble, as one-file-mods supposedly work.
  • EDIT: or that - as I just discovered in a reddit thread concerning the same issue - the manner in which the steam workshop packs mod files proves incompatible with McCoy's method. BUT with files from another source, such as moddb, it ought to work.
    However "Ancient Empires" not being available through moddb yet, for now I can not give it a try.
最后由 Margutte 编辑于; 2018 年 5 月 27 日 上午 9:40
The Raddest Cate 2019 年 3 月 16 日 下午 2:02 
Delivering my apology for necroposting upfront - won't happen again and all that.

引用自 Margutte
However "Ancient Empires" not being available through moddb yet, for now I can not give it a try.[/list]
I just stumbled upon the same issue OP mentioned in their first post, although there is a direct link[www.twcenter.net] available at the twcenter forum by now; that might fix any occuring launch issues with the mod.

Will update this post as soon as I finished downloading the monstrous amount of assets for this mod.

引用自 =(e)= Lemonater47
Though seriously your first mistake was trying to game on anything that isn't Windows. Only masochists do that deliberately.
Btw, this particular reply didn't age too well since the release of Proton. :^)


UPDATE: Still experiencing the same crash on launch. Big F.
最后由 The Raddest Cate 编辑于; 2019 年 3 月 16 日 下午 6:35
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