Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
DEVGRU-P 2018 年 5 月 22 日 下午 5:57
Campaign Economy/Food
I’ve been playing through the Macedonian campaign and hats off to you guys, the starting situation is tense and I’ve really felt like every battle came down to a battle of wits.

I am getting murdered by the economy though, even with only my starting army and upgraded settlements (silver mine, and farms) but I’m stuck in a cycle of starvation and debt, leading to constant rebels and a slow decline. I captured the town north of me, and Byzantium and it’s impossible to get into the green. What do I do to make a profit/not starve for three seasons of the year.
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s.shekera 2018 年 5 月 22 日 下午 7:44 
1. Build up your economy
2. Make sure you have a food surplus
3. Build a warchest (*)
4. Conquer new land
5. Customise your new setllement with the money you accumulated in 3 (*)
6. Start again from 1

DEVGRU-P 2018 年 5 月 22 日 下午 8:07 
Yes except as soon as I capture a settlement it crashes my entire economy.
s.shekera 2018 年 5 月 22 日 下午 8:16 
On a serious note, I haven't played much with Macedon because I have a Pergamon campaign, but the idea is the same.
Quick context: in my Macedon save, the year is 197BC, I only own Pella, defeated armies from Bessi and Pergamon, currently besieging Trimontium, trade partners are Triballi and Achean League only, income per turn 5000 on average with normal tax rate (I do have a good governor), armies - one full stack and one half-full.
Buildings in Pella:
. fishing port lvl 3
. cleruchy lvl 3 (which I plan to destroy once I make enouh food from my fishing)
. stone quarry lvl 2
. silver mine lvl 3
. underground cisterns lvl 3 (squalor)
. currently bulding imperial palace lvl 3
I am not suggesting you follow this template, I'm pretty sure you can build a better city than mine, I do this for the many people claim the economy is broken when it's not the case. Now the way the mod works a poorly built settlement will destroy your economy, so my advice would be save money (personally I'll keep 10-15k in reserve) before conquering a new one because:
. you'll need to destroy buildings you don't need and build new ones
. you'll probably bleed money for a few turns before you new settlement is up and running
It makes for a slower, more defensive campaign initially, but you'll soon be steamrollin the A.I.
I hope this helps!
samhung1407 2018 年 5 月 22 日 下午 10:29 
引用自 DEVGRU-P
Yes except as soon as I capture a settlement it crashes my entire economy.
This mod shows that war would really empty your treasury. So when am going to start an offensive war, save lots of money, I mean, a ton of money. And maintaining public order is very inportant in this mod
Hijodeleon 2018 年 5 月 23 日 上午 6:00 
The mod is very realistic. You must take good decisions. Where would you arrive running? attacking without meaning every neighbor when you want ?. Of course to the same results of the game.
I recommend that you watch your trade and destroy the enemies who do not want to reach any agreement. This is how I identify them. There are also provincial conflicts in which someone occupies a settlement in a province where you have your interests and these wars will be necessary but first take out the money by looting them until the relationships get worse and you have to go to war but after preparing for it economically with your resources but also with the resources of your enemies.
Use common sense.
Think before you do.
=(e)= Lemonater47 2018 年 5 月 23 日 上午 8:25 
引用自 Hijodeleon
The mod is very realistic. You must take good decisions. Where would you arrive running? attacking without meaning every neighbor when you want ?. Of course to the same results of the game.
I recommend that you watch your trade and destroy the enemies who do not want to reach any agreement. This is how I identify them. There are also provincial conflicts in which someone occupies a settlement in a province where you have your interests and these wars will be necessary but first take out the money by looting them until the relationships get worse and you have to go to war but after preparing for it economically with your resources but also with the resources of your enemies.
Use common sense.
Think before you do.


Is it though? Going from positive 4000 a turn to -6000 per turn just because 1 barbarian tribe declared war and laid siege to one town? When you're the ♥♥♥♥♥♥♥♥ Romans. Not to mention getting -150 food too. Did go winter in the same turn but come on. All my armies, my whole one and a half stacks are garrisoned and my entire navy consists of one ship.

I don't call that "realistic" I call that ♥♥♥♥♥♥♥♥. Something needs tweaking here. The flucuations are insane.
最后由 =(e)= Lemonater47 编辑于; 2018 年 5 月 23 日 上午 8:25
Cpt McSnickers 2018 年 5 月 23 日 上午 8:46 
The economy is a bit overwhelming at first but it's managable. When i first started my economy would fluctuate from +4000 to -3000 aswell. I played as the romans mind you.
Here is what helped me.

Try to build all the resource specific buildings which will allow you trade. You can always check how much each resource is making you in the trade tab close to the diplomacy button. This can help you decide which buildings are worth upgrading and which aren't.
Send out a ship to find as many factions as possible and start trade negotiations. I don't know if the suburra building is roman specific but if it's not, it's a good way to make some extra cash.
Make sure you have some reserve food for the winter.
Once you've got that, see if there are any towns you can conquer that have more trade resources to offer.
Also keep squallor in check, i believe if your public order drops too low due to disease or anything for that matter, it will affect your tax income.
Also, and this may be a last resort, sometimes it's okay to disband an expensive unit and trade it of for a more mediocore one this will allow for slightly bigger armies with which you can overwhelm the enemy.

If all goes well this should atleast stabilize your economy and food issues. I make about 10000k in summer and about 7500k in winter now as rome with just the starting territories. Rome does have a large variety of trade resources at her disposal from the get go. I assume the smaller factions don't so i assume it'll be less but as long as it's stable it's a start.
s.shekera 2018 年 5 月 23 日 上午 9:23 
Lemonater, I really mean no offence, but the only thing that needs tweaking is your understanding of the mod mechanics. I am not claiming it is totally realistic however it is a step in the right direction (decent challenging mod), certainly compared to vanilla Attila or Thrones of B.
The mod was much harder when first released, and I liked it that way, however too many complaints led the devs to make adjustments which in my humble opinion they did not need to make. As a result, in its current state it is already too easy even on very hard difficulty (and I play Pergamon as mentioned above).
I am sure you're an experienced campaigner, probably much better than me, but we all struggle at some point, better to ask for advice than vent frustration (i.e. no nation in the world, including Rome, is immune to the consequences of poor planning, war, and bad weather conditions ;-)).
Anubis14 2018 年 5 月 23 日 上午 9:57 
I'm not sure if this intended or if it is an Atilla thing or what but I have 453 food surplus yet I have regions with food shortage. Shouldn't the food surplus cover those shortages or do seperate region purely rely on their food production and the 453 surplus is not an indication of kingdom wide food stores.
最后由 Anubis14 编辑于; 2018 年 5 月 23 日 上午 9:58
=(e)= Lemonater47 2018 年 5 月 23 日 上午 11:10 
引用自 s.shekera
Lemonater, I really mean no offence, but the only thing that needs tweaking is your understanding of the mod mechanics. I am not claiming it is totally realistic however it is a step in the right direction (decent challenging mod), certainly compared to vanilla Attila or Thrones of B.
The mod was much harder when first released, and I liked it that way, however too many complaints led the devs to make adjustments which in my humble opinion they did not need to make. As a result, in its current state it is already too easy even on very hard difficulty (and I play Pergamon as mentioned above).
I am sure you're an experienced campaigner, probably much better than me, but we all struggle at some point, better to ask for advice than vent frustration (i.e. no nation in the world, including Rome, is immune to the consequences of poor planning, war, and bad weather conditions ;-)).

It all goes to ♥♥♥♥ in a single turn then miraculously recovers 2 turns later.

It should be more stable than this. Cos you know what happens when you run out of money. Massive amounts of attrition.
=(e)= Lemonater47 2018 年 5 月 23 日 上午 11:12 
引用自 Anubis14
I'm not sure if this intended or if it is an Atilla thing or what but I have 453 food surplus yet I have regions with food shortage. Shouldn't the food surplus cover those shortages or do seperate region purely rely on their food production and the 453 surplus is not an indication of kingdom wide food stores.

In Attila places that didn't make enough food imported the food. Automatically. Because it made sense.

Not in this mod. Enjoy that -20 region relations per turn. Unless you want to waste the edict on importing food. Which I'm not even sure works.
Anubis14 2018 年 5 月 23 日 上午 11:26 
引用自 =(e)= Lemonater47
引用自 Anubis14
I'm not sure if this intended or if it is an Atilla thing or what but I have 453 food surplus yet I have regions with food shortage. Shouldn't the food surplus cover those shortages or do seperate region purely rely on their food production and the 453 surplus is not an indication of kingdom wide food stores.

In Attila places that didn't make enough food imported the food. Automatically. Because it made sense.

Not in this mod. Enjoy that -20 region relations per turn. Unless you want to waste the edict on importing food. Which I'm not even sure works.

It does make sense for one region to import food from another that has an abudance of it. Just like how the Romans imported food from different parts of their empire in order to meet the demands of feeding armies and a growing populace.

Nope the 10 food from the edict doesn't cut it when the region has -60 food. I was planning on having specialist regions as in places with high fertility will be my food production centres where I can plavce a governer with the agriculture bonus.

But, no I have to waste to valuable slots that would be more effectinely used to build something else. All the while I have this massive food surplus.
Fulkrum 2018 年 5 月 23 日 上午 11:28 
I started as Macedon at Hard Difficulty, and i pretty fast went bankrupt. So i restarted with Macedon on Normal, at the same time the Economy Patches arived. Now its almost to
easy, i earn almost 24000§/400Food/round. I think i have to restart again on Hard
最后由 Fulkrum 编辑于; 2018 年 5 月 23 日 上午 11:42
Anubis14 2018 年 5 月 23 日 上午 11:34 
引用自 Haubentaucher
I started as Macedon at Hard Difficulty, and i pretty fast went bankrupt. So i restarted with Macedon on Normal, at the same time the Economy Patches arived. Now its almost to
easy, i earn almost 18000§/400Food/round. I think i have to restart again on Hard

The generation of money and food is not an issue like I said I have a surplus of 453 food, it's just it's not one large shared bread basket, which means I'm setting there with all that food while my regions that have low fertility are starving.
最后由 Anubis14 编辑于; 2018 年 5 月 23 日 上午 11:34
Fulkrum 2018 年 5 月 23 日 上午 11:41 
You can build a Granary in you low fertility Regions
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