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报告翻译问题
For Black Sun, maybe a ground based canon (For Space Battles) couldnt' get the starbase mass driver to work sometimes, ability to steal certain tech like a tie defender, on some planets allow the Golan 2/3 (Faleen only has Golan 1). I didn't find any spice mines for Black Sun on several planets like Kessel. Not sure if you can still spawn the Eclipse, and maybe another capital ship or two, I didn't notice any significent ones on Rendali or Kuat.
Rebellion is very good, but would add more force users as minor hero's, maybe from Star Wars Rebels or Clone Wars. Also noticed no spice mines on Kessel, or the space mine on Mygeeto. Lastly the bombard planet is just a regular ion canon, it would make things alot more fun and easier if it used what the Black Sun or Empire had.
Population 5.
Spawns 4 EWings and 4 Kwings.
I feel it needs to be nerfed.
Also, the inability to see independant forces with scouting before attacking an independant planet is a problem. I'm not against Tython having a fairly powerful Venator and a bunch of supafighters parked above it, I'm against having no clue it's there until I run into it.
Is there a reason for it besides making it incredibly annoying to actually use them?
Furthermore, the K-Wings feel extremely overpowered. Two squadrons of them can obliterate a munificent within one pass down to 50% hull.
I just had a situation where 2 x Victory Mark II were shooting at my rebel one (with some support from 2 x Victory Mk 1 and couldn't overcome its shield. This might be because Dodona was also present, but feels overpowered anyway.
It would be great to get shown shield and hull hp values in the tool tip when hovering over a unit ( like in thrawns revenge).
AI fails to focus fire. Result is that it is too easy to beat them (like in most mods to be honest).
I also think you should consider to disable the shield pen mechanic of bombers. This makes shields irrelevant on AI ships, the AI however never uses its bombers to disable players shield generators. This makes it extremely easy to beat the AI.