STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Absolute Chaos
2,975 条留言
hubertkostkowski 8 月 18 日 上午 6:32 
yes is compatible after x64/ all is ok, no freezes, slows etc can someone convert* old ACM 2.5 to x64 (turrets not built etc) old* is better in lots aspects and have more ithings* (planets hawe bonusses not nothing like in 3.1), more ships (Vengeanance, Galaxy D, Executors r normal only Vaders ship is another- prototype) and heroes like Maul etc 3.1 has better LAATs and almost nothing more- its sad after 2k hours u see downgraded mods with strange, useless implements like KDY on all planets etc
Eciek 8 月 12 日 下午 1:43 
is this mod compatible with latest version
Bhazturd. 8 月 1 日 上午 6:40 
honestly i love the idea of keeping the pick up and play that vanilla has, but the combat ,tech upgrades for the pirates feels very underwhelming and the description are confusing at times, the whole labyrinth that is building up your economy is very messy and requires constant back and forth between planets to find the correct planet that can build economy buildings, otherwise i love the concept.
mikenmat 7 月 31 日 上午 9:48 
the empire is far too weak and doesnt have much of interest. the rebellion is just basic rebel ships with a few ships from legends added meanwhile the black sun gets a full roster of clone wars ships and units, hutt,mandalorian and zann consurmptions roster. legit if you play from the ground up as the black sun you get 8 different planets around you which at tech level 5 already make you the most overpowered faction in the game and thats befeore you take over the maw to get ssd class ships or find out that you can get all heroes from the zann consorptium and darth maul
Darkfrostfall 6 月 30 日 下午 2:58 
Does anyone have a copy of the spreadsheet? links dead
bbpbfb 6 月 20 日 下午 5:03 
Thanks Ustnavan. Has anyone found a fix for minor heroes who are space and land not working on land?
Ustnavan 6 月 11 日 下午 4:52 
Units_space_empire_executor
bbpbfb 6 月 2 日 下午 11:22 
Can anyone tell me where the executor SSD is in the Mod files?
bbpbfb 6 月 1 日 下午 6:25 
Agreed. this mod would be pretty much perfect if not for the empty planet thing. I get behind independent systems, but at the time this game took place, even after the change of the Republic to the Empire most of the galaxy was under control of the Empire.
Homuya 5 月 27 日 上午 3:49 
Cool idea but sadly making planets empty makes the game super boring, AI also doesn't expand at the same pace even if the planets are empty..
Azihar 5 月 15 日 上午 7:36 
Anyone know how to make the ai more aggressive? The ai rarely attacks even on hard more. Also how to fix bombing runs? They rarely work.
ark3192 4 月 29 日 下午 11:59 
dead mod. I kid but like...its virtually dead
andrzej.hinc88 4 月 21 日 上午 4:51 
will there be more heres, like Afsheen Makati or the other Grand Admirals?
SOAP 4 月 14 日 上午 11:04 
is this mode active in development or it is dead ?
Osoerotico 3 月 30 日 上午 10:59 
Maybee because the mod is called absolute chaos not absolute canon fidelity
GenericUsername 3 月 7 日 下午 7:08 
Why does the millenium falcon have a seismic charge :steamfacepalm:
Azihar 2 月 23 日 上午 7:14 
Anyone know which xml file has the vehicle depot? It the building for less advance worlds.
~†FusseL†~ 2 月 19 日 上午 11:40 
@Adanar did you actually fixed the xml's on your own? would lowkey appreciate if it's possible to share the files somewhere, since nothings happening here i guess...
GhostMesa 2 月 15 日 下午 5:26 
anyone have a copy of the spreadsheet to share?
Adanar 2 月 14 日 上午 3:54 
I found your comments but none of them mentioned a fix, only a workaround that is not a 100% guarantee to work. So no, not lying at all. Again, there is also nothing in the discord as far back as 2021 regarding a fix.

You perhaps need to take a break as you're doing more harm than good to the mod at this point. Your "help" is belittling people actively taking an interest in the mod rather than actually helping.
The Best We Have 2 月 13 日 下午 5:12 
lol Homie, so you admit you found my comments and were lying earlier. That's fine. Way back when I made the comment you're referring to, I had not fully comprehended the code. The code did, indeed, "look" fine, but as you too have now discovered, it has some issues. I, too, am trying to help people, but I grow tried of answering the same question over and over and over again.
Adanar 2 月 13 日 上午 1:38 
It's a more effective fix than hoping you have a unit around that can deal with the issue. You said yourself you reviewed the code and it seemed ok, which is not the case, please don't be bitter about it I'm just trying to help people.
The Best We Have 2 月 12 日 下午 5:32 
Glad you found the better yet harder solution. At least you fixed it on your own.
Adanar 2 月 12 日 下午 2:16 
So went back as far as page 21 on here and there is no comment mentioning a fix for the issue I found. Neither is there any mention of this issue that I could find in any of the discord channels back as far as 2021 so no that question hasn't been answered.

As for an answer for anyone else finding this problem. There are hardpoints in both the Hardpoints_Capital xml and the SpaceUnitsCapital xml for the imlpacable that don't actually appear on the ship in game. This is also a problem for the ISD 3. If you identify the offending hardpoints, (I beleive for the implacable it's the shieldgen hardpoints, and for the ISD 3 it's the Ion cannon hardpoints 1 and 2), you can then delete them from the ships in the above files and they willl function correctly, dying when their hardpoints are destroyed.
Fine Ranger 2 月 12 日 上午 3:00 
has there been any update to this mod as it has been almost 5 years since it was last updated
The Best We Have 2 月 11 日 下午 4:14 
Check the Discord or my previous comments here. I have answered that question at least four times now.
Adanar 2 月 11 日 上午 5:36 
Anyone found a way to deal with the Implacable SSD? It has more health than it's hardpoints health total so it ends up becoming unkillable once all the hardpoints are destroyed, but because of how rubbish autoresolve is, even when it is the last thing in the fight with no way to do anything, autoresolving is nearly a guaranteed loss.
GOYDA_master 2 月 10 日 上午 8:04 
Rebellion is IMBA. Mod without balance.
chriscrushm 2 月 3 日 上午 3:42 
Few planets cause game to crash, some ships have no texture, Titan, Corillian battle cruiser and frigate and I think the destroyer, I think the Alliance SD but I cant remember. Some Imp ships have smoke around the hardpoints like they are destroyed but arent. Some planets have open 1-2 base slots. Tie Predators and Tie Droids in hunt mode or attack location dont actually attack enemies they just sit or roam around the map, lastly some if not most ground units ignore enemy turrets

Been playing this game for the last few days and I gotta say this is one of the best mods I have played, has definitely kept my interest. The many units is incredible plus the textures are clean and smooth. Love to see this keep getting updated
DAWEY 2 月 1 日 上午 11:02 
This is a new game, and with all the unlocks I mean WOW!!!!! Never expected ACM to evolve this way

So

It's a surprise, to be sure, but a welcome one!
El magnificoo 1 月 31 日 上午 9:18 
Useless? they are probably the most OP units in the game
chriscrushm 1 月 31 日 上午 3:51 
Bombers are useless
Sniper_Death 1 月 26 日 下午 12:27 
@"][" ][/][ "][" ▲ most mods have it when you dont put the game on english
The Best We Have 1 月 19 日 上午 9:35 
Look up Empire at War DATEditor and use that very simple program to alter the in-game text. Corey Loses has an excellent tutorial video involving the use of this program.
"][" ][/][ "][" ▲ H 1 月 19 日 上午 9:25 
?
"][" ][/][ "][" ▲ H 1 月 19 日 上午 9:25 
How to fix the text "TEXT_OBJECT_STAR_SYSTEM_ANDO", and other texts
The Best We Have 1 月 17 日 下午 5:32 
Check the Discord.
lego116 1 月 17 日 上午 8:55 
The spread sheet has been deleted it seems on google drive.
The Best We Have 1 月 15 日 下午 4:26 
Yes. From what info I have scoured the internet for at the time, it was due to 1.) too many planets in the 250 GC in this mod (essentially allowing for too many game objects for the game to keep track of, which is why most mods don't go that big), 2.) hardware limitations of my computer at the time (I've since significantly upgraded), and 3.) data corruption that just seems to, on rare occasion, just sort of happen in this game - even in vanilla.
gandi 1 月 14 日 下午 11:39 
Anyone else having an issue with when you been playing on one save for a long time it no longer works and just crashes the game when you load it up
[MoD] Yannic 1 月 12 日 上午 7:56 
@fouty we will watch your career with great interest
El magnificoo 1 月 3 日 上午 11:22 
Yeah. That sounds like a good plan.
The Best We Have 1 月 1 日 下午 5:32 
@fouty That would be wise. I learned through the vanilla game long before I ever tried a mod. Again, I wish you luck.
fouty 1 月 1 日 上午 10:00 
I will first of all build my self-confidence by playing through the vanilla game on normal and fighting against stronger AIs. After that I will look at the mod again and test different techniques until I find one that suits me. If necessary, first with cheats so that I know how the AI ​​reacts and acts.
El magnificoo 1 月 1 日 上午 8:11 
First of all I dont think you can say we lack experience, since atleast for me, I am having a very easy time on Hard mode. Secondly, like the other person mentioned I didnt tell you to build up a fleet to take out neutral planets, those can literally be taken by ONE single ground unit. I told you I PERSONALLY build a OP fleet that I know can take out ANY ENEMY (NOT NEUTRAL) planet. I didnt say that was the only way to progress (I am sure there are many ways). I dont really know how to explain you this further, since I have pretty much tried to tell you what to do step by step.
The Best We Have 2024 年 12 月 30 日 下午 7:41 
@fouty I feel compelled to assume you are a minor at this point, and I truly mean no offense by this. Read what we have both advised again. Slowly. Carefully. Calmly. I never once told you to take an OP fleet and steamroll other planets. Considering you struggle on Easy mode, which is notorious for being mindnumbingly easy to win - even in this mod - you lack the status to make a claim on anyone else's experience. If you're unwilling to learn, despite frustrations along the way, you are going to struggle at more than just this game. I urge you to take a step back and calmly assess the information you have been given alongside your experiences. I would happily sit alongside you and guide you to a better gameplay experience, but alas, I cannot. Regardless, I wish you better fortune in the future.
fouty 2024 年 12 月 30 日 下午 3:33 
YOU was the one who told me to build a OP fleet that can steamroll and other users also told me to conquer weak planets so i have income. but now it seems to me as if none of you have experience in this game and now you are portraying me as stupid.yes take a LOT of time
The Best We Have 2024 年 12 月 30 日 下午 12:51 
@fouty No one said to send your entire fleet to capture neutral planets. You literally on'y need a random single space and ground unit to capture those. Your main fleet should be used defensively most of the time. Forgive me, but I feel compelled to ask. How old are you? You seem to have difficulty reading and understanding things carefully. At this point, I urge you to start over AFTER taking a long break. You are clearly not thinking clearly.
fouty 2024 年 12 月 30 日 上午 3:19 
sadly it didnt work, First, as I was ordered, I gathered all my ships into a huge fleet and used it to conquer most of the neutral and enemy planets that were not too heavily defended. I invested all my money in building battle stations, ground defense and research.

Shortly afterwards, the enemy gathered all of his ships into several large fleets and attacked all of my planets. In space, he was far superior to me, but on the ground I was able to defend most of my planets.

Now I no longer have the opportunity to build fleets. Either the enemy has stationed his ships in my orbit or as soon as I build a ship he immediately sends his fleet there. I only have my ground troops left. How can I still win now ?