Torchlight II

Torchlight II

SynergiesMOD (v.1375)
VenomForge 2014 年 10 月 6 日 上午 3:04
A few questions before sub ;)
This mod looks amazing, I have few questions though before I go all in :)

1) Is it compatible with steam achievements?

2 & 3)
You say the mod is harder than Vanilla and focus around veteran and elite, do you still select difficulty or does it only have 1? I currently been playing through normal on vanilla (which is way to easy) Can i still copy or convert that character to this mod?

4)
I would like to honor the original game but at the same time play a mod which keeps me from getting bored in the long run. This mod is harder yet you have better gear and extras, Is there a fine balance between these or would you say this mod is leaning more or less towards “cheating”? So to speak.

5)
Apart from that I definitely would have to upgrade my gear upon converting my character, Would it be considered best fit to start all over with this mod? or in other words would a converted vanilla character still not be as good as a beginning mod character regardless of what you do?

6)
As this mod is still being polished, would an update later on mess up your current game with this mod?

7)
I see you got a synergies collection mod package. Multiplayer wise (if you know) Should i get the overhaul with or without the extra mods in the collection package or what do people play the most online besides vanilla?

Thanks for your time :B1:
最后由 VenomForge 编辑于; 2014 年 10 月 6 日 上午 3:09
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The nameless Gamer 2014 年 10 月 6 日 上午 5:55 
1) yes it is.

2) if done properly, anything lower than elite difficulty feels like a chore, so elite is recommended.

3) the endgame hub Table Mountain is a challenge even on veteran, but going to it before hitting level 100 is ill-advised at best.

4) if you collect the right gear and socketables you can become virtually unkillable unless you're playing elite difficulty.

5) the classes this mod adds are most interesting, starting over as a necromancer/warlock/paladin or ranger is lots of fun. Also, skills are unlocked earlier, so starting over looks better to me.

6) I'm following this mod almost from the start, and never had major problems with it. Consider the low population add-on if you've got a lower end PC, otherways you might experience outage of memory, particularly in Act 2.

7) Mods make multiplayer rather difficult, as in order to play with someone you all have to have the same mods arranged in the same order in the mod manager. Keeping it as low as possible is advised.
VenomForge 2014 年 10 月 6 日 上午 7:02 
Thanks for your reply

One final question thought :D

I was wondering if Torchlight 2 or runic games have some sort of anti cheat they use online, as servers are hosted by individuals it seems. There are various cheat codes to be found, and I would hate for my hard work to be diminished by people who use those (when playing online) Furthermore, the save files are faily easy to access and manipulate and Duplicate as in other games where you find a rare gem, duplicate and bingo you have 2. I recall in Diablo 2 you were unable to play multiplayer once you activated a cheat code. Is that the same for this game?
Salan  [开发者] 2014 年 10 月 6 日 下午 12:30 
no there are no servers sadly. The MP is a bit flaky at times but it is what we have to work with. I run a trading sub forum on the synergies forums but it is all handled with trust in the end.

Tl2 wasn't meant to compete with things like Diablo in how it built its economy, its simply a game to enjoy. SynergiesMOD adds to the leveling and adds tiered end game raid dungeons for you as well in a MMO style raid environment.
VenomForge 2014 年 10 月 6 日 下午 5:21 
Alright thanks, subbed. testing it out now :)
The Chosen One 2014 年 10 月 30 日 下午 12:06 
If you want to play multiplayer I recommend Diablo 3 (amazing game after 2.0.1 and RoS).
TL I've always consisered more a singleplayer game for several playthroughs. Still more then worth your money ofc.
Salan  [开发者] 2014 年 10 月 31 日 上午 9:06 
Its a good LAN /friend game, but random people game, not so much sadly.
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