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Сообщить о проблеме с переводом
The starbase will stay with modules locked for no reason.
I tried this mod alone and it works.
I tied this mod with all other mods I am using and turning off 'More Starbase Slots for Expanded Starbases'. It works.
I checked the files to see what is the difference with both, the more slot mod looks... ok??? Unless I am missing something.
Can some one please confirm this by turning off 'More Starbase Slots for Expanded Starbases' if you are using it.
More Starbase Slots for Expanded Starbases works now.
Now all slots are usable as they should be.
I have also asked 2 other mods in the comments. I can save myself now.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2981748703
In common\starbase_types: sbeastport, shatchery, sshipyard
In common\starbase_modules: beastport, hatchery, shipyard, vivarium_tank
In common\starbase_levels: starbase_level_voidworm_nest
This mod overwrites most of those files with empty code (excluding the shipyard and sshipyard which need some code carried over from vanilla), causing the breakages you're experiencing.
Edit: There also seems to be a UI issue with beastport UIs not disappearing when other starbase tabs are selected and overlaying over the tabs such that nothing can be selected, but I haven't figured out a solution to that yet.
Edit 2: Ignore me. Uninstalled and reinstalled Stellaris and everything seems to work now.