Stellaris
Expanded Starbases
Deglorath 2022년 6월 4일 오후 2시 42분
Locked modules slots, missing initial shipyard?
Has anyone seen any 3.4.3 issues with this mod? I'm trying to track down some weirdness going on in my game, and it's a starbase issue, so checking here. I keep getting missing buildings (such as the initial shipyard and other modules that should spawn at the beginning of the game) and/or locked module slots, sometimes next unlocking even with upgrades. Wondering if anyone else is having issues like this.
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Tovius  [개발자] 2022년 6월 10일 오전 9시 30분 
I'm not having that problem, so it might be a mod incompatibility.
Deglorath 2022년 6월 10일 오전 9시 32분 
I wouldn't doubt it, I certainly use a fair number, just wondering if anyone else has seen something like it, and this is one of only a few mods I use that might effect Starbases.
TBrom 2022년 6월 11일 오후 11시 00분 
I was having the same locked slots problem, but after removing this mod and the additional slots mod that goes along with it, my buildings were unlocked.
flyinghamster 2022년 7월 5일 오전 11시 56분 
I am having this issue too, it must be compatibility issue but I am not sure what is cause.
Scrimge 2022년 7월 8일 오전 5시 18분 
I have this issue too what other starbase mods do you have?
Scrimge 2022년 7월 8일 오전 8시 39분 
found the fault on my mod list. Are you using Plentiful Traditions 3.x - Extra Perks? I fixed it by downloading ! Sartek Tradition - Ascension Perk Merger
Mouse Lover 2022년 7월 9일 오전 2시 17분 
Scrimge 님이 먼저 게시:
found the fault on my mod list. Are you using Plentiful Traditions 3.x - Extra Perks? I fixed it by downloading ! Sartek Tradition - Ascension Perk Merger
Tried this and didn't work for me.
The starbase will stay with modules locked for no reason.
Mouse Lover 2022년 7월 9일 오전 3시 47분 
TBrom 님이 먼저 게시:
I was having the same locked slots problem, but after removing this mod and the additional slots mod that goes along with it, my buildings were unlocked.
The problem seems to be 'More Starbase Slots for Expanded Starbases'.

I tried this mod alone and it works.

I tied this mod with all other mods I am using and turning off 'More Starbase Slots for Expanded Starbases'. It works.

I checked the files to see what is the difference with both, the more slot mod looks... ok??? Unless I am missing something.

Can some one please confirm this by turning off 'More Starbase Slots for Expanded Starbases' if you are using it.
Mouse Lover 2022년 7월 14일 오후 1시 23분 
TBrom 님이 먼저 게시:
I was having the same locked slots problem, but after removing this mod and the additional slots mod that goes along with it, my buildings were unlocked.
Just a quick update.
More Starbase Slots for Expanded Starbases works now.
Now all slots are usable as they should be.
Pingu's Revenge 2022년 9월 3일 오후 12시 59분 
I have the same problem. When I start the slots are locked, I thought that should be some kind of start help. To start later from another mod. I just could not think of which, good that I read this :D

I have also asked 2 other mods in the comments. I can save myself now.
Gerion 2022년 10월 2일 오전 9시 13분 
I think, i found compability issue with blocked slots. Problem with Justice Ascension Perk from Plentiful Traditions - Extra Perks mod. That Perk adds more building and module slots so change same files as Expanded Starbases.
KingKiller12779 2023년 1월 25일 오전 10시 32분 
Gerion 님이 먼저 게시:
I think, i found compability issue with blocked slots. Problem with Justice Ascension Perk from Plentiful Traditions - Extra Perks mod. That Perk adds more building and module slots so change same files as Expanded Starbases.
Yes. please make a patch or submod to make it work.
KorumJI 2024년 6월 4일 오전 1시 01분 
Locked modules slots, missing initial shipyard.
Anon 2024년 11월 2일 오후 1시 50분 
There's a compatibility issue with the new Grand Archive DLC that adds new types of stations. You need to directly patch the following files:

In common\starbase_types: sbeastport, shatchery, sshipyard
In common\starbase_modules: beastport, hatchery, shipyard, vivarium_tank
In common\starbase_levels: starbase_level_voidworm_nest

This mod overwrites most of those files with empty code (excluding the shipyard and sshipyard which need some code carried over from vanilla), causing the breakages you're experiencing.

Edit: There also seems to be a UI issue with beastport UIs not disappearing when other starbase tabs are selected and overlaying over the tabs such that nothing can be selected, but I haven't figured out a solution to that yet.

Edit 2: Ignore me. Uninstalled and reinstalled Stellaris and everything seems to work now.
Anon 님이 마지막으로 수정; 2024년 11월 2일 오후 9시 51분
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