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报告翻译问题








I find two errors:
[HugsLib][ERR] Found HugsLib assembly included by mod RimStory. The dll should never be included by other mods.
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.HugsLibController:CheckForIncludedHugsLibAssembly()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
[HugsLib][ERR] Missing Version.xml file
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.HugsLibController:ReadOwnVersionFile()
HugsLib.HugsLibController:get_LibraryVersion()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Fixed :)
Have fun in RimWorld :)
Exception filling window for RimStory.Window_Story: System.NullReferenceException: Object reference not set to an instance of an object
at RimStory.Window_Story.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Here's my mod list (In sorted order):
--------------------------------------------
Core
HugsLib
JecsTools
ModSwitch
RuntimeGC
MuteGC
Tribal Raiders [b18]
[RF] Faction Control [b18]
Prepare Landing
Map Reroll
Psychology
Hospitality
Tribal Essentials [b18]
Glass+Lights
Expanded Roofing
RBSE Lite Edition
A Dog Said...
Polarisbloc - Core LAB (rebuilt)
[RF] Fertile Fields [b18]
[RF] Basic Bridges [b18]
[RF] Basic Bridges -Fishing Add-On
RimRoads
RT Fuse
RT Power Switch
Fences And Floors
Weapon Tech B18
Tech Advancing
Architect Icons
Melee Weapons Plus [v18]
Simple sidearms
RunAndGun
Animal Logic
Better Pawn Control
ImpassableFurniture
Path Avoid -A18
Reverse Commands
Pick Up And Haul
While You're Up
Hand Me That Brick
Billy's Improved Caravan Formation
Billy's Improved Load Transport Pods
Stack Merger
Just Ignore Me Passing
Cooks Can Refuel
RimQuest
Let's Trade!
The Harvest
Smart Medicine
Room Food
Meals On Wheels
Five Second Rule
Thick Armor
Safely Hidden Away
CustomDeathRandomness
Death Rattle
QualityBuilder
[FSF]Growable Grass
Fast Spreading Grass
I Can Fix It!
Conduit Deconstruct
[RF] Smooth Stone Walls [b18]
Set-Up Camps
[KV] Save Storage & Outfit Settings
Defensive Positions
Run and Hide
TD Enhancement Pack
What Is My Purpose
Allow Tool
[FSF] Craft Drugs at Drug Labs
Better Workbench Management
Heat Map
[KV]Refugee Stats - B18
Wanderer stat
How much longer, my muse?
AllowDeadMansApparel
RimStory
Days Matter
Blueprints
Colonist Bar KF 0.18.0
Research Tree
Relations Tab
Medical Tab
Wildlife Tab
Work Tab
Rimsenal - Rimhair
gloomy_hair
[KV]Show Hair With Hats or Hide All Hats
[XND]Visible Pants
EdB Prepare Carefully
Doors Expanded
[B18]-LinkableDoors
Locks
Locks(DoorsExpanded)
[KV]Trading Spot - B18
More Sculpture
Statue of Colonist
[KV]Change Dresser - B18
ED-Embrasures
[T]MoreFloors
[KV] RimFridges - B18
Misc. Training
Medical Training
More Furniture [B18]
Various Space Ship Chunk [A18]
Free Input
SS Damage Indicators
Numbers
Helptab
Delsin53's HD Terrain Texture Pack
P-Music
------------------------------------------------------
That's 110 mods in total (Crazy me XD)
RimWorld have amazing mods :)
Ok, I guess I figured out the problem you had.
Im gonna upload it soon (steam is not cooperating with me ATM :( )
Im just happy you like it! It means a lot to me :)
I did more tests and i'm sorry to tell you I found another problem.
When you tame an animal or recruit a prisoner and then save the game,you will get a error message:
Exception while saving RimStory.ARecruitment: System.NotImplementedException: The requested feature is not implemented.
at RimStory.ARecruitment.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.Look[IEvent] (IEvent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Scribe_Deep:Look(IEvent&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimStory.Saves:ExposeData()
Verse.Scribe_Deep:Look(WorldObject&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.WorldObjectsHolder:ExposeData()
Verse.Scribe_Deep:Look(WorldObjectsHolder&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.World:ExposeData()
Verse.Scribe_Deep:Look(World&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(World&, String, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.<DoFileInteraction>c__AnonStorey0:<>m__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
And when you load the saved game, you will get another error message:
SaveableFromNode exception: System.MissingMethodException: No constructor found for RimStory.ARecruitment::.ctor()
at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
at Verse.ScribeExtractor.SaveableFromNode[IEvent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<li Class="RimStory.ARecruitment" />
Verse.Log:Error(String)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimStory.Saves:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.WorldObjectsHolder:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe(String)
RimWorld.Planet.World:ExposeData()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile_Patch1(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Then you will find there's nothing about the tameing/recruiting in "Story" tab. The log is missing.
Gimme 5 mins :)