安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Yes, this mods (http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1194081262) adds all secondary weapons in utility slot. If you want only pistol, you must change ini file in this mod.
steam/steamapps/workshop/content/268500/1194081262/Сonfing/XComUtilitySlotSidearms_WOTC.ini
Open file and find this text. Write true for weapons who want you to see in utility slot. Write false for others.
bEnablePistols=true
bEnableSwords=false
bEnableGremlins=false
bEnablePsiAmps=false
bEnableGrenadeLaunchers=false
bEnableClaymores=false
bEnableRipjacks=false
bEnableShardGauntlets=false
bEnableGenerics=false
Something to keep in mind is that these classes were designed for Long War 2, and therefore aren't perfectly balanced for WotC. I think someone could make a much more fitting set of classes out of these abilities. For example, LW2 had a big reliance of stealth, but speccing a Shinobi that way in Beta Strike WotC doesn't bring all that much to the table.
Thanks for that information, you da man.
I got pistols now in my campaign thanks to you.
EDIT: Ph@raoN_Man's comment has been edited to be correct.
Yes, you are right. I was mistaken. I'm fix my comment. Sorry