Garry's Mod

Garry's Mod

Annoying Decals [Automaticly clean decals & highly configurable]
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azalty  [开发者] 2018 年 2 月 25 日 上午 8:00
SUGGESTIONS
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Have fun!
最后由 azalty 编辑于; 2018 年 2 月 25 日 上午 8:00
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正在显示第 1 - 15 条,共 16 条留言
HMGfan 2018 年 2 月 26 日 上午 1:31 
How about cleaning corpses or non-physics ragdolls?
azalty  [开发者] 2018 年 2 月 26 日 上午 3:26 
引用自 HMGfan
How about cleaning corpses or non-physics ragdolls?
This feature already exists under ANOYINGDECALS_Client_RemoveRagdolls (for non-physics ragdolls/corpses) but isn't working yet. I'm actually trying to see what's wrong.
Should be fixed in the next update -soon- :slimehappy:

I'm also actually working on an ingame config with console commands that will be saved under "DATA" folder. Experimental right now and can be disabled under config.
最后由 azalty 编辑于; 2018 年 2 月 26 日 上午 3:28
azalty  [开发者] 2018 年 2 月 26 日 上午 4:32 
I've found the error.
First I added a local function that I changed to an function
Then I removed SendLua

Should be good right now. (I will push an update later this day)

EDIT: SOO MUCH ERRORS
最后由 azalty 编辑于; 2018 年 2 月 27 日 上午 3:57
azalty  [开发者] 2018 年 2 月 27 日 上午 4:01 
引用自 HMGfan
How about cleaning corpses or non-physics ragdolls?
1.0.1 cames out with fix for this
Scalpel 2018 年 3 月 1 日 下午 4:43 
Would it be possible to have only certain decals fade away after a set amount of time? For example, letting blood eventually fade away while bullet holes in concrete remain indefinitely.
azalty  [开发者] 2018 年 3 月 2 日 上午 2:51 
引用自 Snaisthsicheisn
Would it be possible to have only certain decals fade away after a set amount of time? For example, letting blood eventually fade away while bullet holes in concrete remain indefinitely.
Yea, would be good, but, it's actually impossible :/ (blood decals aren't entities, so we can't clean just blood, only commands available are global). Sorry :(
Scalpel 2018 年 3 月 2 日 上午 9:12 
引用自 FR rlevet
引用自 Snaisthsicheisn
Would it be possible to have only certain decals fade away after a set amount of time? For example, letting blood eventually fade away while bullet holes in concrete remain indefinitely.
Yea, would be good, but, it's actually impossible :/ (blood decals aren't entities, so we can't clean just blood, only commands available are global). Sorry :(
Is there any sort of way of determining (in lua or something) the cause of a decal? For instance blood only would sensibly come from if a NPC getting shot, so maybe that could be used to determine which decals fade faster than others? Or is it simply that there's straight-up no way to clear an individual decal.
最后由 Scalpel 编辑于; 2018 年 3 月 2 日 上午 9:13
azalty  [开发者] 2018 年 3 月 2 日 上午 11:58 
I thing there is actually TOTALY no way to delete blood decals..
Scalpel 2018 年 3 月 5 日 下午 4:18 
I think this add-on could be better utility wise if it could branch off into clearing more than just decals. I write this comment since I realize that I would absolutely love an add-on that also would clear weapons dropped by NPCs after some set amount of time (for performance reasons).
azalty  [开发者] 2018 年 3 月 6 日 上午 9:14 
引用自 Snaisthsicheisn
I think this add-on could be better utility wise if it could branch off into clearing more than just decals. I write this comment since I realize that I would absolutely love an add-on that also would clear weapons dropped by NPCs after some set amount of time (for performance reasons).
Actually thinking on it. I will take a look.
PS: Good news, I finally found the bug on my future new version..

Also, if I add a config ingame (with Q menu into a Settings branch), will you like it?
Scalpel 2018 年 3 月 6 日 上午 9:51 
引用自 FR rlevet
引用自 Snaisthsicheisn
I think this add-on could be better utility wise if it could branch off into clearing more than just decals. I write this comment since I realize that I would absolutely love an add-on that also would clear weapons dropped by NPCs after some set amount of time (for performance reasons).
Actually thinking on it. I will take a look.
PS: Good news, I finally found the bug on my future new version..

Also, if I add a config ingame (with Q menu into a Settings branch), will you like it?
I would certainly like that feature, it would make it more user-friendly as well.
azalty  [开发者] 2018 年 3 月 6 日 上午 11:00 
Finished everything. Should be good. I just need to test now.. *please??, make it works?*
azalty  [开发者] 2018 年 3 月 6 日 下午 12:38 
引用自 FR rlevet
Finished everything. Should be good. I just need to test now.. *please??, make it works?*
More, more and more errors :/
azalty  [开发者] 2018 年 9 月 1 日 上午 4:16 
I just deleted what I did because I was so bad at coding.
I will push an update today with console commands instead of config.lua
No Q menu! :(
Scalpel 2018 年 9 月 3 日 上午 8:47 
Oh dear! We all make mistakes thank you for the update!
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