Garry's Mod

Garry's Mod

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8Z 2020 年 10 月 15 日 下午 1:10
Resolving incompatibility with ArcCW
Hello xdshot,

Some of our users have reported an incompatibility with this addon and ArcCW. Since ArcCW already implements its own near-walling, we would like to ask you to have your addon ignore ArcCW weapons when doing the clientside effects.

You can check whether a weapon is based off ArcCW by doing the following:
local wep = LocalPlayer():GetActiveWeapon() if wep.ArcCW then return end

Since we cannot modify your addon, we would appreciate it if you can make this change to the benefit of the players.
最后由 8Z 编辑于; 2020 年 10 月 15 日 下午 1:13
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mitori 2020 年 10 月 15 日 下午 1:14 
please do this!
I did it locally, you have a piece of code that turns it off for things that shouldn't be bumped:
if not IsValid(wep) or restrictedweapons[wep.ClassName] or wep.ArcCW then return end
and I just added "or wep.ArcCW' there and it works like a charm, solving the cbobbing issue as well.
最后由 mitori 编辑于; 2020 年 10 月 15 日 下午 1:23
xdshot  [开发者] 2020 年 10 月 15 日 下午 2:11 
Will do
. 2023 年 4 月 24 日 下午 6:14 
I still have issues, I guess laziness is to blame. lol
Count Drabluea 2023 年 10 月 15 日 下午 12:25 
be happy he did it dude.
Count Drabluea 2023 年 10 月 15 日 下午 12:25 
引用自 xdshot
Will do
Thank you
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