安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






keep on mind
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2820327094
Whenever I have a weapon other than the physics/gravity gun equipped, the c_hands appear at the map origin. Shooting causes it to appear momentarily, and trying to pull something in with the gravity gun fixes it for that life/session.
This is with every other addon disabled on the regular branch.
Rollermine Girl (PM / Ragdoll)
Combine Turret Girl (PM / Ragdoll)
Add to Collection
There was a problem adding this item to the following collections:
Mods - unknown failure
This should really be listed in the description. Because it's not even the first time I've had this flickering problem.
I really like this mod so i don't wanna dismiss it
If I wanted to make a custom sound table for the bump sounds, for example a randomly selected set of custom foley sounds instead of soft weapon impact sounds, how would I go about doing that?
Wep.GetIronsight()
It works for TFA and others, but MW decided to screw it all