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After dealing 250 damage you can taunt to get mini-crits for 10 seconds.
+20 more accuracy
Downsides:
-20% fire rate
+Infinite Ammo
-No random crits
- 80% damage to buildings.
+ 40% accuracy.
- 20% longer charge-up time.
+ Sets enemies on fire.
+ Infinite Ammo, but must be recharged over time.
Cannot gain ammo from any other source.
The inability to destroy sentries alone is already a downside.
The inability to fire continuously from a dispenser nest is also a downside.
3 Modes:
Standard: 50% damage to buildings, -2 ammo per second while deployed
Charging: +25 ammo per second in this mode while deployed
Sparking: 200% damage to buildings, -8 ammo per second while deployed
All modes:
- When wet, the user takes 1 point of damage for each ammo currently in the gun and ammo is reset to 0
Alternatively:
+ Taunting restores all ammo
- When wet, the user takes 1 point of damage for each ammo currently in the gun and ammo is reset to 0
- 50% primary weapon ammo on wearer
+40% slower movement when deployed
adds +50 health to overheal
when ubercharged does +20% damage
-20% Health
-10% Damage
Pro heavies can use this minigun for serious damage.