Garry's Mod

Garry's Mod

GoldSrc HUD
Tämä keskustelu on lukittu
DyaMetR  [kehittäjä] 3.2.2018 klo 12.04
Bugs
As always, if there's something wrong that causes errors, please, leave a comment!
Viimeisin muokkaaja on DyaMetR; 3.2.2018 klo 12.04
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Näytetään 1-15 / 103 kommentista
Using the physgun's scroll ability also triggers the weapon select.
DyaMetR  [kehittäjä] 3.2.2018 klo 14.12 
@Global
Never thought about that posibility (damn it) I'll work on a fix.
DyaMetR  [kehittäjä] 3.2.2018 klo 16.08 
@Global
I pushed an update. It should be fixed now.
The Weapon Wheel Is Invisible With The Camera Equipped
[GoldSrc HUD] lua/autorun/gsrchud/util/sprites.lua:141: attempt to perform arithmetic on local 'scissor' (a table value)
1. DrawSprite - lua/autorun/gsrchud/util/sprites.lua:141
2. element - lua/autorun/gsrchud/elements/ammo.lua:63
3. fn - lua/autorun/gsrchud/util/composition.lua:41
4. unknown - addons/ulib/lua/ulib/shared/hook.lua:110

Got this error when using this gun, alt ammo for some reason caused issues

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=905337128&searchtext=AR2 Hope this helps out

EDIT: Found out it might be the secondary ammo for AR2 since it doesn't show up at all for some odd reason.
Viimeisin muokkaaja on Landfighter777; 4.2.2018 klo 0.03
DyaMetR  [kehittäjä] 4.2.2018 klo 1.42 
@Bathy Salts @Landfighter777
I'll get to work on these right away.
DyaMetR  [kehittäjä] 4.2.2018 klo 2.13 
@Bathy Salts
Making the selector not hide with the camera might be tricky since it automatically hides all HUDPaint hooks.
DyaMetR  [kehittäjä] 4.2.2018 klo 2.35 
@Landfighter777
The ammo error should be fixed now.
It appears that this addon has a conflict with the Ragdoll resizer.
DyaMetR  [kehittäjä] 4.2.2018 klo 6.12 
@simple username
What kind of conflict?
DyaMetR  [kehittäjä] 4.2.2018 klo 7.11 
@Ry13y04
The first one what did you do for that error to happen?
DyaMetR  [kehittäjä] 4.2.2018 klo 7.16 
I'll try to fix those errors whenever I can.
Found two more error's

[GoldSrc HUD] lua/autorun/gsrchud/util/wpn_selector.lua:98: attempt to call method 'GetPrimaryAmmoType' (a nil value)
1. HasAmmoForWeapon - lua/autorun/gsrchud/util/wpn_selector.lua:98
2. DrawItem - lua/autorun/gsrchud/elements/pickup.lua:50
3. element - lua/autorun/gsrchud/elements/pickup.lua:93
4. fn - lua/autorun/gsrchud/util/composition.lua:41
5. unknown - addons/ulib/lua/ulib/shared/hook.lua:110


[GoldSrc HUD] lua/autorun/gsrchud/util/gs_switcher.lua:173: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. fn - lua/autorun/gsrchud/util/gs_switcher.lua:173
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:110

I found two more bugs, hope these help:

The first happened when I spawned into a map without weapons, the second happened when I just used scroll walking and clicking with no weapons.
DyaMetR  [kehittäjä] 4.2.2018 klo 10.16 
Duly noted, I see the weapon selector freaks out at the absence of weapons. I'll try to fix it whenever I have time.
[ERROR] lua/entities/prop_resizedragdoll_physparent.lua:908: Tried to use a NULL entity!
1. old_GetClass - [C]:-1
2. GetClass - lua/entities/prop_resizedragdoll_physparent.lua:908
3. v - lua/autorun/gsrchud/util/gs_switcher.lua:174
4. unknown - lua/includes/modules/hook.lua:84
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