Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Resort
Juu  [开发者] 2018 年 2 月 5 日 下午 12:40
Ideas and suggestions
If you ideas for the map, you can post here.
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正在显示第 1 - 15 条,共 19 条留言
AKOOMA (已封禁) 2018 年 2 月 12 日 下午 12:35 
Remove rpg class or limit to 1. Three rpgs all camping the beach. You either get lucky taking alpha or your stuck there til lockdown due to the rpg :) The aa mg's and 1 rpg would be more than enough.
Juu  [开发者] 2018 年 2 月 12 日 下午 10:01 
I kinda agree. 1 rpg could be enough. It is annoying sometimes when you land and get killed by it right away. They are really the only real threath when landing directly on A, in my game experience on this map.
Matso 2018 年 2 月 13 日 上午 2:51 
Remove the whole ravine behind Bravo, it ends up bottlenecking the US push to the objectives.
Smotmys, the Dreamer 2018 年 2 月 18 日 下午 2:47 
The sun is really intense and is at the south end of the map
Pingu 2018 年 3 月 4 日 上午 5:50 
The beach push is very difficult. Even on Omaha did they have hedgehogs and stuff. I understand the map relies on good pilots but it would be nice to see some alternatives. It's the first time I played as U.S. so it explains the confusion but not the frustration.

Otherwise on the NVA side of the map is great fun and nicley detailed map!
最后由 Pingu 编辑于; 2018 年 3 月 4 日 上午 5:51
Willard's Seiko 2018 年 3 月 19 日 上午 10:18 
1) After long grind at A beach and B temple the map is over way too quickly, C villa and D village should be harder to capture, the action seems to move from B straight to E. The map is not balanced in that sense.

2) There are so many helicopters, Hueys, Cobra, Loach that VC needs more DShKs, the two at the beach are useless after US gets first cap zone A and the third mid one doesn't help that much longer when the fight moves to C and D right next to it.
Maybe one more at E?
Tactless Hog 2018 年 3 月 24 日 下午 9:53 
such a fun custom map :D is there any way to add more RPG or machine gun classes though? VC are pretty underpowered
Juu  [开发者] 2018 年 3 月 25 日 上午 3:22 
I have plans for next update, after the contest ends. I removed the other rpg class due requests.
HISlawyer 2018 年 4 月 7 日 下午 4:23 
Right now E is impossible to defend with 1 RPG and no DSKh at or near the point. I would recomend putting one at the point in the courtyard, or two in the surrounding ricefields to the east and west. At least 1 RPG is needed on a map with 6 helis. Seriously.
Smotmys, the Dreamer 2018 年 4 月 22 日 上午 9:21 
When the loach spots tunnels and the cobra takes them out sometimes it feels impossible as VC to actually maintain any presence anywhere but i might just suck
RatScum 2018 年 5 月 28 日 下午 12:55 
I know that the fact that the first point can only be captured with helicopeters is what makes this map unique but it's sucking away all the fun since most of the time people can't even take the first point . Imo I think you should sacrifice the uniqueness of the map to make it more playable considering that all the other points are amazing to play .
Reefer Cowboy 2018 年 6 月 22 日 下午 5:19 
REMOVE RESORT
small chinchilla 2018 年 7 月 3 日 下午 12:49 
Make some kind of cover other than rocks at A.Then make the other points harder so atleast the U.S. has a chance
Knabi 2018 年 7 月 5 日 上午 6:09 
Great map, just need some tweaks. On A point increase the zone with flanks. So the 32 players need to defence more area then just the small middle one.

I made a picture of my idea. https://imgur.com/a/ktI4cCc
WoodenMage 2018 年 7 月 9 日 上午 11:38 
Right now its insanely Viet sided every game

Suggestions:
Beach = no-go zone for Viets
Remove the little rocks in the water on the beach that make movement in the water really difficult under fire, theres no need for those
Add more big rocks for cover, especially on the right side towards the lighthouse
Add lighthouse safe rock entrance on the right side accessible from the beach
M21 instead of piece of ♥♥♥♥ bolt action rifle for US marksman
最后由 WoodenMage 编辑于; 2018 年 7 月 9 日 上午 11:39
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