边缘世界 RimWorld

边缘世界 RimWorld

Pick Up And Haul
pureMJ 2024 年 7 月 8 日 上午 1:56
Occasional Error Message
The error message only happens once every few hours of game play.
Invalid count: 0, setting to 1. Job was HaulToInventory (Job_845973) A = Thing_MealNutrientPaste112077 B = (160, 0, 167) Giver = JobGiver_Work [workGiverDef: HaulToInventory] UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.Toils_Haul:ErrorCheckForCarry (Verse.Pawn,Verse.Thing,bool) PickUpAndHaul.JobDriver_HaulToInventory/<>c__DisplayClass1_0:<MakeNewToils>b__2 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () Verse.AI.Pawn_PathFollower:PatherArrived () Verse.AI.Pawn_PathFollower:TryEnterNextPathCell () Verse.AI.Pawn_PathFollower:PatherTick () Verse.Pawn:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList) Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()

Although in the game play session today I noticed weird things: pawns are frequently NOT picking up stuff and they often try to use things far away rather than nearby.

This includes:
feed prisoner (use meals store far away rather than nearby in the fridge)
fill hoppers (use corns far away in the field rather than nearby on the shelf).
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Sam_Be_Curious 2024 年 7 月 10 日 下午 3:17 
Hey, I am getting the same error today in my game!
Here are my log files , hopefully it helps someone looking over it.
https://gist.github.com/HugsLibRecordKeeper/d0e034b97193225d536f01b13f34a8c6

I am also wondering how effective this mod is working right now. It seems like only sometimes pawns will put things in their inventory. The mechs seem to be working more consistently.
N1ghtSiren 2024 年 9 月 13 日 上午 3:38 
Invalid count: 0, setting to 1. Job was HaulToInventory (Job_15418045) A = Thing_Leather_Light4022633 B = (192, 0, 142) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory] ...

For all that simular errors - theres the solution from my case

1) Read the error message:
A = Thing_Leather_Light4022633 -> item participated in error
B = (192, 0, 142) -> coordinates of destination

2) Turn on dev mode in options

3) Open inspector from top panel - magnifying glass icon, 4th from right
this will show window named Debug Inspector
there will be tile coordinates, as you move cursor around

4) Find coordinates from your error in world
most likely that will be shelf or something which can store items

5) In my case I had FlickableStorage mod, and shelf was set to "Extract only";
Everything began to work fine in "enabled" or "import only"
Errors back in "disabled" or "export only" states
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