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报告翻译问题
i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Rest In Peace man, you deserve it
Failed to find Verse.JobDef named TakeToInventory. There are 525 defs of this type loaded.
- (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. researching, cooking/crafting, or just going to sleep);
- (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting";
- (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place;
- (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting;
- (optional) pawns will put items back to inventory if interrupted;
for posting this many comments here, you should know a lot better what you're talking about, otherwise you might look very questionable out of a sudden.
To do that, test with a minimal number of mods until getting to the bad pair. Nothing is otherwise gonna happen to bugs that don't come up on the developer's end
Me too, wood as a weapon? It looks strange, but I manually equip weapons, so it's acceptable
maybe because they are a pack animal?
If you had a vanilla storage building which could support 3x stacks of an item, i.e. 3 * 75 steel - previously PUAH would consider each cell as holding a max of 1x stack. This caused internal confusion within the mod - leading to inconsistent state and pawns under-hauling.
My change fixes this behaviour - and fixes a handful of niche cases relating to pawns over-estimating their ability to carry items, leading to logic issues where pawns would overhaul past their inventory capability.
In my opinion, if your pawns are not hauling after this update, check:
- Your pawns have enough inventory capacity to actually haul anything (the mod checks that you are < 80% (configurable) encumbered)
If they do - report your configuration & setup with some explanation of your testing, it would go a long way to helping. Cheers
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.
And frankly, Steam Workshop changelogs exist for a reason, and should be used for information purposes instead of relying on a third-party resource.