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If I have to, it's no problem for me to create weapon actors for each kibble type, as it'll be just duplication and changing bait classes. It'll just be monotonous to do and it's just not something I've actively looked into in full just yet.
Thanks for taking the time to think of alternatives though.
you could always chance/add a similar method for ALL arrow types. where it's kind of like a "toolbox" that you activate, which allows you to select the bait type to use for the arrows, and then you could talor it for all arrow types. just trying to make your life easier as a fellow coder ;)
either way, thanks for the great work.