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报告翻译问题
Because if so, I like the idea- I have mods where there are enemies that do a lot of AOE damage from a range outside of my main damage dealers.
The ability to kill those guys with a few shots would be nice.
If the Anti-material rifle is semi-auto, like the Gepard or Barrett M82, is there a way to make it so that the pawn can shoot the follow up shots faster than the first at the cost of accuracy, so as to compensate for the semi-auto?
I don't remember right now, but I think I halved the warmup for every semi-auto AMR, while upping the work-to-make, upping it's price, effectively. It still takes plenty of time to fire, but eh.