Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Because if so, I like the idea- I have mods where there are enemies that do a lot of AOE damage from a range outside of my main damage dealers.
The ability to kill those guys with a few shots would be nice.
If the Anti-material rifle is semi-auto, like the Gepard or Barrett M82, is there a way to make it so that the pawn can shoot the follow up shots faster than the first at the cost of accuracy, so as to compensate for the semi-auto?
I don't remember right now, but I think I halved the warmup for every semi-auto AMR, while upping the work-to-make, upping it's price, effectively. It still takes plenty of time to fire, but eh.